View unanswered posts | View active topics It is currently Tue Oct 23, 2018 1:52 am

Reply to topic  [ 1 post ] 
XPackets System 
Author Message
Lore Keeper
Lore Keeper

Joined: Mon Jul 02, 2012 11:33 pm
Posts: 98
Hello everyone, here is the new change to XP at Epoch Toronto that was voted in at the 2017 November GM. This will take effect starting in January 2018

In place of XP, players will receive XPackets from Epoch events. Each weekend event will reward a player with one XPacket that can be doubled-out to two XPackets by spending 6 CRPs. An event that does not take place over an entire weekend (such as a day mod, feast day or a convention) will reward a player with a single XPacket that cannot be doubled out.

An XPacket can be applied to any character possessed by the player and will reward a number of XP to the character depending on the amount of XP that the character currently has (prior to XPacket being applied). A character's deaths counts toward total XP, this means that if a character has 250XP but has lost 1 due to death (effectively putting them at 249), they would still be considered a 250XP character, and would earn XP at a value of 5 XP per XPacket.

An XPacket can be applied to a character at any time after the event in which the XPacket has been obtained (including during an event) this means that if a character has died, and does not have any XP on their sheet, a previous XPacket can be applied, and all or a portion of the XP from that packet can be used to pay off the character's death. A single XPacket can only be applied to a single character, you cannot split an XPacket between characters.

Amount of XP on a character before XPacket is applied
Value of Packet
0-249: 6XP
250-349: 5XP
350-449: 4XP
450-549: 3XP
550+: 2XP

This will allow a diminishing return in XP, allowing newer characters to grow faster than older characters, while still allowing older characters to grow if the player wishes, without causing a character to grow too powerful without an extremely large amount of time put into the character. This will help balance encounters, and help newer characters feel less useless

Sun Nov 19, 2017 9:46 pm
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 0 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.