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September Playtest Skills 
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Joined: Mon Jul 02, 2012 11:33 pm
Posts: 98
Updates to the playtest:

All current playtest skills with the exception of the Elemental Kin disadvantage are no longer available. The rules committee will review the skills and the surveys and decide which ones will be added to the rulebook by the end of the year.

That being said, we are adding one playtest to this month and next month.

This playtest is something we have designated "Skullduggery"
Skullduggery skills are skills that are done through intuition and daring.

Each skill in the Skullduggery tree requires a set amount of Grit. For the purposes of the playtest, each character will have 3 grit. Grit resets at dawn each day and cannot be replenished any other way

The following skills are available for Skullduggery

Stealth - 2 grit - Enter an out of play state for up to 10 minutes. This skill can only be activated if you are currently unobserved.

Distraction - 1 grit - Allows up to 10 seconds as an out of play state, when used, can instantly enter "Stealth" if they have the skill

Pickpocket - 1 grit - Place a clothespin with a unique symbol on a pocket or bag of the target. Once this has been seen by the target, they must go the ADs who will take the first item that is grasped from the bag/pocket to be given to the owner of the clothespin

Blind - 1 grit - Touch a plaid packet to the ground and throw it at the target to "throw dirt in their eyes" the target must roleplay as though they have had something painful in their eyes for 2 seconds and cannot use any game skills during that time. This can be blocked by goggles but not glasses

Daze - 3 grit - If the target is hit with the pommel of a weapon between the shoulder blades (see knockout) they cannot use any mental abilities (psychic, magic, alchemy, crafting, medic) for the next 5 minutes. This can be blocked by wearing a plate helmet, or by a character with toughness 5. If the dazed character sits down and does not speak or use game skills for 1 minute, the daze effect ends

Hamstring - 3 grit - You must hit the target in the leg and call "hamstring" the target then falls to the ground "as with trip" and the leg is slowed until they receive an earth regrows, healing potion, or attention from a medic (see medic)

Silence - 2 grit - If you hit a target from the front and call "Silence" the opponent has been hit in the throat and cannot speak for the next minute (see strike dumb)

Mon Aug 28, 2017 11:32 pm
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