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Alchemy 
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Artistic Director
Artistic Director
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Joined: Wed Jan 12, 2005 12:49 pm
Posts: 2356
Hey everyone!

Alchemists prepare to cringe. This year we want to mainstream alchemy in a sense. As all alchemists know and for new alchemists. An alchemist must have the physical Book or recipe (scroll, scrap of paper etc) in front of them to brew said potion and that the PC must remain in front of said potion for the full duration of brewing. Leaving the potion before the end of brew time (Without having someone of equivalent skill taking over) or becoming unconscious or being impaired (With water I freeze you etc) you must inform the AD as there could be consequences.

This year we as the AD team are going to start signing off alchemy potions. So even if you are an old alchemist. If you brew a potion you must submit your copy of your alchemy book to the AD team so they can physically sign off on it. If you have a special prop book that you don't want to get wrecked it must be able to at least contain a tag for said recipies. It does not matter even if your budy is brewing the same potion for the first time. All recipes must be signed off.

Keep in mind that your recipe book can be stolen in game and thus if you lose your signed copies you must start the process over from where ever you get the new recipies.

This way we can confirm what recipes are A-OK and what future AD's/ Execs will have to trade in for the confirmed recipes. This also eliminates the he said she said they said scenarios.

Cauldrons and alchemical kits must be brought to the AD's and a player must have a tag for both!

Any alchemy on doors, archways or openings have expired due to plot and thus you must reapply said alchemy to doors and windows. Barrier of life is valid per entry. Aka if my building has 4 windows and 2 doors I must have 6 barriers of life to seal off the entery ways.

When it comes to RPing alchemy please don't always fall into the trap of over dramatic extremes. Someone under a love potion even after cured could still question their emotions for a person. Someone who was hit with a burnout may literally drag themselves to the inn breathing deeply and shaking. Someone who is sick will slowly progressively feel sick and not instantly run for a doctor. Just because you are hit with alchemy does not mean you instantly know that you have been attacked by it.

If you take any addictive alchemy you MUST come let AD's know. Addiction to alchemy will be instructed how to RP once they have been confirmed addicted. If your character is under a form of addiction please notify the AD's.

If you have any concerns please feel free to email or PM us.

_________________
“Even the smallest person can change the course of the future.”
― J.R.R. Tolkien


Fri Feb 10, 2017 9:29 pm
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