Sample Starting Characters

The following are some examples of 40 point starting character concepts, and points out some of the advantages and disadvantages to each of them. Remember that all new players get a “Mulligan”, a chance to completely re-write their character after their first event.

Alchemist

Concept: Your master is dead, your supplies stolen and there is still much to learn; but your knowledge is intact and you can make your way in the world.

Advantages: Player characters that start out with the Alchemy skill will get recipes before their first game. The higher your initial starting Alchemy skill, the more recipes you start with, and the more you can do. Starting with more recipes also means that there’s a good chance that you may have a recipe that another alchemist needs, and so you may be able to arrange a trade.

Disadvantages: This character has no real way to protect themself except to run away.

Props: Alchemy kit and recipe book

Costume: Character’s clothes.

Character Sheet:

PLAYER NAME:Joe Halpin CHARACTER NAME: Pharmacist Sean
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 5 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy: 3 batches
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Human (Pyren)

SKILLS:

XP Skill Date
5 Literacy Starting
5 Alchemy 1 Starting
10 Alchemy 2 Starting
15 Alchemy 3 Starting
1 Life Skill 1: Herbalist Starting
1 Life Skill 1: Geology Starting
1 Life Skill 1: Grave Robbing Starting
2 Income: Silver 1 Starting

Hedge Mage

Concept: You’ve picked up a little magic here and there but have never really dedicated yourself to the study of a specific element.

Advantages: This character has a lot of mana and spells to play with for a starting character. It will give you a good chance to try out the different types of magic in the game.

Disadvantages: None of these spells are very powerful. You might find it difficult to defend yourself.

Props: None.

Costume: Character’s clothes and a bag for mana

Character Sheet:

PLAYER NAME: Sara Smith CHARACTER NAME: Selena the Mage
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 5 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: 2 Air Mana: 2
Metal: Ores: Earth Mana: 2 Water Mana: 2
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Human (Imperial)

SKILLS:

XP Skill Date XP Skill

Date

5 Literacy Starting 1 “The Air Will Disarm Your ____” Starting
5 Awareness 1 Starting 4 Income 1-2 Air Mana Starting
1 Tier 1 Power: Earth Starting 2 Income: 1 Silver Starting
1 “The Earth Will Heal you ___ points” Starting
1 “The Earth Will Throw You” Starting
4 Income 1-2 Earth Mana Starting
1 Tier 1 Power: Water Starting
1 “With Water I Strike you, ___ points” Starting
1 Starting
4 Income 1-2 Water Mana Starting
1 Tier 1 Power: Fire Starting
1 “With Fire I Strike You, ___ points” Starting
1 Starting
4 Income 1-2 Fire Mana Starting
1 Tier 1 Power: Air Starting
1 “The Air Will Spin You ___ Times” Starting

 

 

Tank

Concept: Big, shiny and metal.

Advantages:This character concept assumes that you have 40 points worth of armour to wear. It gives you a one-foot shield, which you can use to block spells, and the ability to ignore damage from monsters that are hitting for five health or less. The smith skill gives you the ability to repair your armour, however it will take a while.

Disadvantages: Stealth can be important in Epoch, and you may find it hard to be quiet while wearing forty points worth of armour. The majority of Epoch events are played in the summer, and you should not underestimate how hot forty points worth of armour will be. Finally, forty points worth of armour is likely to be heavy.

Props: Forty points worth of armor, a one-foot shield and a sword (long or bastard).

Costume: Character’s clothes.

Character Sheet:

PLAYER NAME: Greg Jones CHARACTER NAME: Randar Merkesh
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 15 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Human (Imperial)

SKILLS:

XP Skill Date
6 Skilled Weapon: Long  Sword 1

Starting

5 Shield 1

Starting

1 Wear Armour 1

Starting

2 Wear Armour 2

Starting

4 Wear Armour 3

Starting

2 Income: 1 Silver

Starting

3 Smith 1

Starting

10 Health +10

Starting

1 Life Skill: Guard 1

Starting

5 Hardy Constitution 1

Starting

1 Life Skill: Bouncer 1

Starting

Healer

Concept: Your mother was a healer; your grandmother was a healer and so on and so forth. They didn’t go in much for magic so you learned to heal the “old fashioned” way.

Advantages: You can’t really run out of medical healing and there are always hurt people so there will always be something for your character to do.

Disadvantages: Healing this way takes time and is not as much use as magical healing in the heat of battle. You can only defend yourself from a distance.

Props: Medical kit, and some distance weapons like rocks, darts or even a bow with some arrows.

Costume: Character’s clothes and furry hands

Character Sheet:

PLAYER NAME: Jean Dale CHARACTER NAME:  Selia Goodwife
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 5 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Halfling (10)

SKILLS:

XP Skill Date
3 Medic 1 Starting
6 Medic 2 Starting
9 Medic 3 Starting
2 Easy Weapon 1: Rock Starting
2 Easy Weapon 1: Dart Starting
2 Income: 1 Silver Starting
5 Literacy Starting
1 Evaluate 1 Starting

 

Scoundrel

Concept: OK, so there may be some Imperial and Confederate towns that think you’re a pirate and those at home who think you stole that big gold idol from the temple. And they maybe right. But you’re ‘retired’ now and just looking for a place to settle.

Advantages: This character has a wide variety of skills. This should ensure very little down time for the character. If he isn’t off pursuing adventure or treasure, he can be trying to drum up a good card game in the inn.

Disadvantages: To steal things in Epoch, you must actually pick them up and walk off with them. If you have no talent for being sneaky in real life, you might find it hard to do so in game.

Props: A mace, deck of cards

Costume: Character’s clothes.

Character Sheet:

PLAYER NAME: Steve Sands CHARACTER NAME:  Etran Kaldar
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 5 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Human

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
1 Evaluate 1 Starting
2 Evaluate 2 Starting
3 Escapology 1 Starting
6 Escapology 2 Starting
3 Traps 1 Starting
4 Average Weapon: Mace 1 Starting
5 Literacy Starting
3 Locksmith 1 Starting
1 Life Skill: Pickpocket 1 Starting
5 Awareness 1 Starting
5 Alchemy 1 Starting

Psychic Inquisitor

Concept: The spirits have given you great gifts of the mind and you have the ability to force wrong doers to speak the truth. Now you travel from town to town offering your services to the local law officials.

Advantages: At the higher levels, psychics can be very powerful. They are also less prop intensive then some other skill sets so they are a good choice for a player short on resources.

Disadvantages: You states are a precious resource and you will really have to pick your moments in order to use them successfully.

Props: purple ribbon or tape

Costume: Character’s clothes.

Character Sheet:

PLAYER NAME: Leona Majors CHARACTER NAME:  Tressa Arryn
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 6 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: Major Delusion – Cannot tell a lie in any way -10) RACE: Human

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
10 Psychic Starting
10 Psychic Discipline: Meditate Starting
10 Psychic Discipline: Project Emotion Starting
10 Psychic Discipline: Compel Truth Starting
1 Life Skill: Inquisitor 1 Starting
2 Life Skill: Inquisitor 2 Starting
4 Average Weapon: Staff 1 Starting
1 Health +1 Starting

Mercenary

Concept: Have sword; will travel. People pay you to kill and protect. Thing you probably would have done anyways.

Advantages: This is a good concept for someone who wants to play a straight fighter. The character starts with 20 health, which gives them the ability to take some abuse. Two handed swords have a lot of reach and can do a lot of damage.

Disadvantages: Orcs are mentally lazy, so the player will have difficulty if they decide they want their character to learn magic or literacy later on.

Props: Two-handed sword

Costume: Green face paint, tusks and character’s clothes

Character Sheet:

PLAYER NAME: Joe Thomson CHARACTER NAME:  Throk
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 20 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Orc (15)

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
5 Health +10 Starting
4 Hard Weapon: Two Handed Sword 1 Starting
5 Hard Weapon: Two Handed Sword 2 Starting
6 Hard Weapon: Two Handed Sword 3 Starting
3 Medic 1 Starting

Fire Mage

Concept: Raised in the “old ways” you attempt to make your way through this new world.

Advantages: The elven racial package allows you to learn magic without a teacher.

Disadvantages: As an elf, you are bound to the Elven Code, which has the potential to cause your character serious problems. The verbal intolerance to all Humans may make it hard to make friends.

Props: None

Costume: Character’s Clothes (elves must dress elegantly), pouch for mana and prosthetic ears.

Character Sheet:

PLAYER NAME: George Lewis CHARACTER NAME:  Cespar Kilburn
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 5 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: 4 Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Elf (20)

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
0 Awareness 1 Starting
1 Tier 1 Power: Fire Starting
1 “With Fire I Strike you, ___ points” Starting
4 Income: 1-2 Fire Mana Starting
2 Tier 2 Power: Fire Starting
2 “With Fire I Heat Your ___” Starting
4 Tier 3 Power: Fire Starting
4 Income: 3-4 Fire Mana Starting

Smith

Concept: Sharp and pointy things… get your sharp and pointy things here… outfit your whole army with sharp and pointy things…

Advantages: Dwarves don’t need a teacher for smithing so you will be able to progress in this field quickly.

Disadvantages: Forges are large props that are not easily moved during a crisis so they can make easy targets.

Props: Smithing phys reps, a boffer hammer and a boffer mug

Costume: beard and character’s clothes

Character Sheet:

PLAYER NAME: Mark McCallum CHARACTER NAME:  Odarin Pelphides
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 10 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Dwarf (15)

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
6 Hammermaster 1 Starting
3 Smith 1 Starting
6 Smith 2 Starting
8 Toughness 1 Starting

 

 

Bodyguard

Concept: The woods can be dangerous; the town is worse. You stand ready to help those with more money then you have.

Advantages: This character should not run out of customers so long as she maintains a good reputation. This character comes from a colourful family history, this gives you a lot to draw on for roleplaying purposes if you choose.

Disadvantages: No matter how much weapon skill you buy, if you can’t hit your opponent, it doesn’t matter.

Props: Long sword and some sort of musical instrument

Costume: Character’s clothes.

Character Sheet:

PLAYER NAME: Shelly Hunter CHARACTER NAME:  Lenala Archane
GAME DATE:
LAST GAME PLAYED: XP UNUSED:
HEALTH: 8 DEATHS: 0
IN-BETWEEN GAME PRODUCTION:
Smithing: Alchemy:
Life skills: Traps/Locks:
INCOME:
Silver: 1 Flora: Fire Mana: Air Mana:
Metal: Ores: Earth Mana: Water Mana:
Leather: Void Mana: Essence Mana:
DISADVANTAGE: None RACE: Human

SKILLS:

XP Skill Date
2 Income: 1 Silver Starting
6 Skilled Weapon: Long Sword 1 Starting
8 Skilled Weapon: Long Sword 2 Starting
5 Literacy Starting
8 Toughness 1 Starting
1 Life Skill: Body Guard 1 Starting
2 Life Skill: Body Guard 2 Starting
4 Life Skill: Body Guard 3 Starting
3 Health: +3 Starting
1 Life Skill: Performer 1 Starting