Creating a Character

Character Concept

All new characters must have at least an approved character concept before they play in their first event. If you submit a character history before the first time your character enters game, you do not need a separate character concept.

What is a character concept?

A character concept is a quick out line of your character’s history. It may be a paragraph or two, or even point form.

What should be included in a character concept?

Who and what your character is. Where they come from. Where they’re going.
Any disadvantages you plan on taking and how your character acquired the disadvantage.

What do the ADs look for in approving a character concept

The ADs will check your character concept to ensure it is consistent with the Epoch Toronto world.

Who do I send my character concept too?

After you have written your character concept, you should submit it to the Artistic Director(s).

Character History

What is a character history?

A character history is a work of fiction that fleshes out who your character is. It would include information such as where your character comes from, and what their motivations are. The character history explains why your character behaves they way they do.

Who do I send my character history too?

After you have written your character history, you should submit it to the Artistic Director(s).

Character History Rating System

The Artistic Director(s) will evaluate your character history and assign you extra XP on the following scale:

  • 1 XP – For creating a history that will be of interest and might intrigue other players.
  • 1 XP – For integrating your character into the Epoch world.
  • 1 XP – For introducing something new that fits into the existing framework of the Epoch world. (This is a difficult point to achieve. This involves a lot of work, and generally, this info could go towards the common knowledge of the game. As well, it should be information that is potentially accessible to other characters.)
  • 1 XP – For providing the AD something to work with.
  • 1 XP – For an exceptionally interesting character history.

Character histories submitted after the character has been played for three events shall not be evaluated for bonus experience points. A new player’s first event does not count. The count of three events begins after the character has been Mulliganned, and thus been finalized.

This means that if you submit your character history to the AD within your first three events, you may receive as many as 5 extra XP to spend on your character’s skills.

Example Character History

Character Sheets

What is a character sheet?

A character sheet is a page containing all the basic information about your character. It lists how your character’s experience points (or XP) have been allocated and basic information about your character such as their name, race and so on. A character sheet defines what your character can do in game. At the bottom of this page you can find some sample character sheets.

Who do I send my character sheet too?

Before your first game you must submit your character sheet to the Logistics Officer. The Logistics Officer will review your character sheet to ensure that you have not made any mistakes in how you have allocated your XP. You will also need to bring two copies of your character sheet to each event you attend if you do not send your character sheet to the Logistics Officer before the pre-log deadline.

Who can look at your character sheet?

The Logistics Officer needs to look at it as part of their job. The club President, Treasurer or Ombudsman can ask to see it at any time during the event if there is something that needs to be cleared up. Under some circumstances, the AD may need to see your sheet (for example: if some powerful being changes your race).

Where do I get a blank character sheet

Epoch Toronto blank character sheets:

How do I log in my character?

Please see the logistics page for detailed information on logging in a character.

What you have to work with

All characters start with 20 experience points (XP). If you have 20 creation points (CRPs) you may double the XP to 40.

The club executive have decided to grant all new players 26 creation points to help them get started. This means you potentially have 40 points to construct your first character, plus any points that you get for writing a good character history or taking disadvantages.

All new players are allowed a Mulligan after their first event. This means that you can either completely re-write your character or you can adjust anything that didn’t work. If you put your remaining 6 free Creation Points toward doubling out from your first event, you can expect to have at least 52 points at the start of your second event.

Character Possessions

Clothing

Your Character can bring into game any clothing you have costumes for. Players are discouraged from wearing jeans, running shoes or t-shirts with logos. Many players find that having a good costume helps them get into character. If budget is an issue, try talking to the existing members. They will have suggestions on where to pick up costume bits cheap.

Weapons, Shields and Armour

All new players can bring into game whatever normal weapons, shields or armour they have props for. If you accumulate more amour props as you play you can bring that armour into game by submitting a story to the Artistic Director that describes how you happened to acquire the armour in game. To bring additional weapons or shields into game they must be manufactured in-game.

If you want to bring in an exceptional or magical weapon, please speak with the Artistic Director.

All weapons, armour and shields must be safetied by one of the Safety Officers before they can be brought into game. If you are intending to construct an unusual weapon, it is recommended that you discuss your plans with one of the Safety Officers before you begin construction.

Trade Tools

If your character is a healer, a smith, an alchemist or has some other sort of trade skill you can bring in trade tools with the character. Like weapons, you can basically bring in any tools that make sense for your character. For example, if your character has been running for their life, they probably have not been hauling the family anvil with them. But if they and their family are traveling to a new home then they might caring heavier goods. Replacement of these items in-game is handled on a case by case basis.

Alchemy Recipes

Anybody who begins play with the skill of Alchemy starts play with recipes. The chart below specifies the number and level of the recipes. Recipes are very important to an alchemist, and they are often jealously guarded. The more recipes you start with, the more bargaining power you will have. You may want to take this into consideration if you are thinking of playing an alchemist.

  Level 1 Recipes Level 2 Recipes Level 3 Recipes Level 4 Recipes
Alchemy 1 1 0 0 0
Alchemy 2 2 1 0 0
Alchemy 3 3 2 1 0
Alchemy 4 4 3 2 1

Other Possessions

To round out your character you may want to bring in additional props to game. These might include game, feast gear, jewellery, books, notes, letters or any other odds & ends that your character would have from their home / their travels / etc . And to keep all of this stuff in don’t forget some pouches, boxes or baskets.