People of Carreg Wynn




Acredia DeProvos

Acredia was born before the plague and escaped the fate that befell most of his countrymen though luck, alchemy and a bit of bastardness. Acredia has adjusted to life in the new epoch, and has perhaps softened a little bit.  He doesn’t have much tolerance for fools.  But he does regret the death of some of the towns people he’s killed in the past… even if it did seem like a good idea at the time.  Well Acredia began his time in Carrge Wynn as a devout NOSian, his views on religion have loosened up some.

Alexander Drake

Few know of Drake’s past before he arrived in Carreg Wynn. Not so much a permanent “resident” as an aspiring “wandering stranger” with an awful sense of direction, the Book Mage can often be found stumbling into The Last Resort, a thoroughly confused expression on his face quickly turning to terror as the realization suddenly dawns of where he has found his way back to. Notoriously inept under pressure, the hedgewizard is better known for his love of food, drink, and quiet relaxation, than for any notable deeds,  burning ambition, or shining destiny…other than some strangely persistent rumours involving a certain bastard sword of a subtle disposition. Often seen cradling weather-beaten books as he tries to find a good spot to have an afternoon snooze, Drake is known for freely teaching spells and magical lore to aspiring magi, often speaking publicly against the secretive practices common among students of the arcane.


Cherry; The Goddess Malabascamabara; Goddess of Candy and making dreams come true; Proprietor of the Last Resort Inn. Would like to invite you to our fine establishment. Especially if you are a wench with large cleavage. As we always need more of those.


Not much is known about the two sword wielding “Hero” named Darien, and he doesn’t seem capable of speaking, so it’s likely to stay that way. At one point given the nickname “Rather Dashing”, Darien is friendly, kind, and somehow manages to charm people despite his inability to speak. It is clearly obvious that he does not tolerate harm to innocents, and is willing (perhaps a little TOO willing) to sacrifice himself for the good of others. He has also proven himself capable of a rage so powerful that it can kill him, but not before he’s taken down every enemy in sight. Truly you have not seen someone startled until you’ve seen a smiling mute scream thunderous wrath at them.

Drusilla Talberia

An accomplished doctor, and priestess travelling the frontier marking the completion of their time in the imperial legion. Often dour, and dark this physician is normally found in the scholar’s hall.


EquivalenceOrder of the Balance Arch-Mage Steel Bastion Mind Lord Shadow Walker Equivalence, First Captain of the Armed Forces of Scale, Commander of Central Frontier Operations, Owner of the Carreg Wynn Cavaliers Mercenary Company… At least, that’s how he introduces himself. Despite claiming that his Order is far-reaching and powerful, no other members have been introduced to Carreg Wynn. Much about Equivalence is speculation, and any information he gives about his past is questionable, as anyone who speaks with him even briefly can tell that he is obviously insane. What is apparent is that he always seems to have a very clear sense of purpose. One thing is said clearly to anyone meeting him for the first time.

“Don’t touch my hat.”

Equivalence founded the Carreg Wynn Cavaliers and is currently commanding them, though has stated he is looking for someone to take his place as their leader.

Eva Furrow

Eva is one of John’s many daughters. In fact, she is John’s youngest daughter and his “hell raiser”. From the age of five she was captivated when adventurers came to save the farm from spiders. Since then she’s always wanted to be an adventurer. Against her father’s wishes she practices in the barn late at night. When he father is in deep slumber she sneaks away to the town to see if any of the adventurers can share their knowledge. When she’s old enough to become a real lady she will leave the farm completely and join the town of Carreg Wynn.

Sir Finnegan Fury of Whitehaven Keep

Sir Finnegan is a recent addition to town life around Carreg Wynn.  He hails from Whitehaven Keep, a sanctuary and safe haven 60 days easy walk to the North East.  Little is known about him yet, other then his distaste of void magic, but he has been seen camping with the Arlurus.  He wears heavy armour and a blue tabard, and carries a bastard sword.

Brother Henrius
Usually found at the NOSian Chapel or minding a shift at the Inn, Henrius has been in Carreg Wynn for several years.   There are some stories of him from years past, so his time now seems to not be the extent of his experience with Carreg Wynn.   Known for his counsel at the Chapel or for his time as a healer, he wanders the frontier when not at his Chapel or the Inn.    There is word he has connections to the messengers guild – he certainly travels like one.


Jesters profile picI am Jester.
It is who, and what I am.
Do not let the rumours scare you: I do not kill people. I am merely the weapon that others wield to kill their enemies. I am the knife a jealous wife uses to kill her philandering husband, or the axe an executioner uses to behead the guilty.
But the best weapons are not cheap. If you wish to use this one to kill your enemies, you had better have the gold to pay for it.




Magyar “Maggie” Rosethorn

Maggie has some concerns, and she’s happy to share them with anyone willing (or unwilling) to listen.  Originally from Petra, this grandmotherly matriarch is on a journey to understand her place in the world now that her life partner has died.  She is kindly and helpful, and rather good with her hands.  If you ask, she’ll show you her wares, which mostly consist of jewelry and small textile arts.


bill-the-skullWhat is there to say about Oliver?

He doesn’t do much. He can’t fight, he can’t defend. All he can do is run away. How on Earth someone has managed to make it this far in life without a single useful skill is a mystery. But Oliver is proof that it can be done.
Just keep the Orcs away from him. Unless you want to clean up after him and find him a spare pair of pants.



What can I say about myself, I was born from the thought of a beautiful woman and fought tooth and nail to climb the tallest mountain to pick the flower for her. I picked my name from the stars above when when I first saw them. I’m no hero but some people say I can dance.


A young man who had aimed to make for glorious adventure, found himself lost in this little place called Carreg Wynn. At first, he was excited! Oh how he has slowly twisted. Unpredictable at best, branded with a strange nickname of “Shelly” an entity of its own now, deranged but fun seeking, always a good time! (for himself of course). He is easily spotted by his large turtle shell armor, red ragged clothes and large polearm type weapon (fondly referred to as “Steve”, another story in its own right). He appears more and more ravaged as the months go by. Slaughtered by evil beings and kaern alike, hunted by demons, plagued, dismembered, and exploded. Maxsus has always had his hand in any kind of trouble that the town has gotten into, be it helping or against. It has shaped him for better or worse, some say worse. His mind more addled with each choice he makes.

Through an unknown shift in his known existence, he has found himself to be the human son of Queen Chastity. Many in town exclaiming “that it explains everything”. Protected now and sentenced to remain in the town, so long as a large group of smart people remain, and never to go out alone for fear of his soul being… Relieved from his possession.

He can be found wandering about in the woods or drinking in the Last Resort. He can be easily dealt with, but if a fight breaks lose and he gets the jump on you, his strength and ability in melee combat should be considered dangerous. P.S. Watch how you address him, it could change who responds.

Mel Summerhold

Mel is a master alchemist full of optimism. Many have said he should have been born a faun, Mel uses his alchemy as a way of making money and mischief. Mel can be recognized in Carreg Wynn by an involuntary, but constant, look of guilt on his face. If you see Mel walking around, stop and say hi, buy a potion or two, if he likes you, he just might cut you a deal.

Miranda Mavery “M+M”

Once part of Dark Moon, she has moved on from her position of chef and left the crew. She now serves herself and the Goblin King. Always looking to impart her knowledge on those seeking it, she hopes to become a teacher.


Few know about Morderkaine’s past before he arrived in Carreg Wynn. He is a warrior-mage who uses fire and earth magic to enhance his battle skills. Morderkaine is always willing to teach magic to newcomers, and is often seen dragging unconscious people into the inn for healing. He is a cautious fighter who ensures that victory is guaranteed before starting a fight.

Rison and Shadow

Rison Noir was born into the Noir family of Clairborne one of the resident blacksmiths, like his father, and his father before him, Rison was destined to take on the family business. At the age of 10 a tragedy befell his family and he was left orphaned. Rison spent the next 11 years as both a bandit and a mercenary. One day he herd of a dwarf named Dugan who was a master blacksmith in a place called Carreg Wynn, Rison decided to travel there determined to apprentice under Dugan and make his father proud. Unfortunately upon arriving Rison Got distracted and is now causing shenanigans with the Chaverim Torvim.

Shadow is Rison’s best friend in the whole world. Shadow is a mask that Rison found one day while on the road, but Rison claims that he can actually see and speak with a being that he refers two as Shadow. Rison describes shadow as incredibly tall and thin has a mettle claw for a right hand, and his face looks like the mask. Nobody but Rison is able to see shadow which frustrates Rison greatly. Some people have claimed to see Shadow when Risons not around, Rison doesn’t believe these acquisitions as he claims Shadow never leaves his side.


RufusRufus has been through many changes in the past year. Though his accent still marks him as a citizen of the Empire, nowadays Rufus considers himself a frontiersman. Having come to Carreg Wynn in search of a safe place to start a new life with his fiancee, Rufus’ big mouth and tendency to volunteer has gotten him involved in several adventures and careers that bode ill for his longevity. Now with his fiancee vanished, his past breathing down his neck and his position as the Champion of the mysterious Lady Mind, Rufus’ life is anything but dull.


SephrinaNoble’s daughter, inn keeper, wife of a farmer. Lady Sephrina has been a well known resident for many years. She can act the noble when she wants but don’t make her mad…






Tarwin is a completely normal human from a completely normal fishing village on the Sea of Storms. The rumors as to why Tarwin is never seen during the day are highly exaggerated.


A young man with disheveled hair and a noticeable limp, Valentein is friendly and considerate. He is never seen without his treasured journal and spellbook, whether recording the days’ events or curled protectively around it while he sleeps. The former apprentice to a healer and priest of NOS, Valentein decided to travel the Frontier after his teacher’s death, and found his way into Carreg Wynn.



Alcione Soma’yvan Valaeriladel

A mist born first child with unsettling eyes. They might smile in your direction but can you truly tell if they are looking at or through you? Residing in the scholar’s hall and overseeing the moonflower lounge, this elvish noble seems to spend much of their time pouring over tomes of poetry and perhaps more brow-raising content.


Andonna-Rythorn also known as clumsy the elf has just recently returned to Carreg-Wynn. After returning and finding out so many people she cares so much about are gone is sad. She is currently camping near the faerie ring. She is also learning to become a good medic to be able to help all fey better.


gideonAfter all these years, you’d think I would stop looking in the “human” section for my profile. What can you do? Faerie is as Faerie does, I guess.
I buy things, I sell things. If you got it, I might want it. If I got it, you might want it. So let’s make a trade. I am especially interested in unusual animals and skins. I don’t particularly care how you got them, or who used to wear it. Hells, I even have a few square feet of my own hide on hand.I will warn you, elf I may be, but don’t think a few swings of your sword will leave me on the ground. And if you do make that mistake, you will regret it.
And one last thing:

This is Carreg Wynn: Enjoy your life, or someone else might enjoy it for you.


I have seen the future and changed it, not once, but twice. I have defeated a demon with a riddle and made a Prime weep with joy. I have defied some Gods while others praised my name. I have destroyed artifacts more powerful than you will ever hold and with a word made others lose what power they held. Women fear me and Men wish to be me. I was born a human and the Faerie corrected that mistake at my insistence. I’ve won the heart of a Dwarven Lady and still have my head on my shoulders. My name is Lord Glandril Denstylis, House of Ironthunder. You may have heard of me.

Pine Wol’blood

Pine aka Late Bloomer doesn’t like open fields or big groups of people. She’d rather hide in her tree surroundings. Pine also can’t say hi to you. It’s not that she doesn’t want to; she simply can’t. Pine has a simple philosophy. Be kind to Pine and she will be kind to you. Pine is apart of a cost tribe called the Deanta she hasn’t earned many tattoo’s yet but she is clearly working on it.



Apple Ironthunder Denstylis

ME? I’m Lady Apple Denstylis, House of Ironthunder, second daughter to the Might Oak of Rocktumble and wife to Lord Glandril Denstylis of the Fey Enclave in Carreg Wynn. That should tell you everything you need to know.

Cedar Ironthuner

I’m Cedar Ironthunder, Apple’s older brother (regardless of what she might tell you… but it’s a bit of a tale. Buy me an ale sometime…)

Usually I can be found up at the Fey Enclave or the Inn, getting into trouble… just don’t let Apple hear about that part, OK?

Hagar Ironfist

Whether its in battle or crafting a pot for tea, this hammer wielding dwarf will defend his friends and family from foes and will always make time for tea. This master smith will make metal sing and dance in the light of the flame at the forge.


What is it with Dwarven men leaving me high and dry? I’ve tried giving them a second chance, but when my rear end is on the line, there’s never anyone around to help except the humans. I think this dwarf needs to consider staying single for the next hundred years or so.




Bruce Ironfist
GB2014 - 400x400Who would have ever thought, that in such a crazy place as Carreg Wynn, anyone would find love.  Ask me that three or four years ago, I would have thought myself out of my own mind.  I’m a Curn shaman, spiritualist, ritualist, woodcarver, leatherworker, and seamstress.  I also try my best to help smooth out wrinkles in Arluru-fae relations.   As for all the titles I seem to be collecting these days, lets just say I’m still growing into them.  You can still just call me Bruce.



Thantifaxath, or Fax to most people, is a Halfling. Schooled at the Collegium Arcanum in Thulud, he holds honors in Herbalism, Mineralogy, and Alchemy. As a traveling Apothecary, he trades in alchemical components and potions. Haven has been part of his trade route for the past two years.

Doctor Odo Tealeaf

Odo is a Halfling with a very curious nature.  He is always looking for a book to read or other information to consume.  If you were ever hoping to find him he never misses a meal at the Last Resort.  While he is not a pacifist, he prefers the non-violent route.  If push comes to shove
however, he will do his best to defend himself.

In the battlefield he can be found mostly trying to get people who are injured to safety.  He is very practiced at putting things together that other people commonly miss.  As such he became a detective at a young age. If you’re looking to solve a crime, Odo Tealeaf is your Halfling.

In Carreg Wynn he is becoming closer to the Faerie.  He hopes to learn as much as he can and try to learn about what the house of his grandparents was like (and maybe one day if he is lucky, see it).

Magpie Fairweather

Magpie Picture for WebsiteMagpie has always loved weddings. Some of her earliest memories growing up revolve around weddings her family attended. It seemed natural for her to develop this love into a career as she grew up. Magpie has traveled across the Frontier planning weddings. Her big break came when she was hired to plan Apple and Glandril’s wedding which took place in the hidden Dwarven town of Rocktumble. After meeting all the kind folk from Carreg Wynn who invited her to move to their town, Magpie decided that maybe Carreg Wynn was the place for her to settle down, and maybe find a steady beau. After several years in town, she has expanded her career, planning not just weddings, but funerals (far more common in a town like Carreg Wynn!), and all sorts of other celebrations. A woman of diverse talents, she is also the Executive Chef of the Last Resort Inn and is considered a
Spiritual Leader by many of the Fey of Carreg Wynn. She recently took on her most daunting task ever – becoming the Faerie’s Champion.


Ninety percent of the world’s conflicts could be solved if everyone involved sat down for a nice cup of tea, with maybe a scone or a nice cookie or an oatcake with some honey or a buttery biscuit or some similar pastry. For the other ten percent, the Faerie gave us crossbows.

Tia Tildee Wintermoth

Tia Tildee Wintermoth is a halfling from Tawdic City who writes adventure novels and prides herself in the research and authenticity of her work. When a high ranking noble accuses her of not knowing a real adventure even if it smacked her along side the head Tia takes offence and decides to prove him wrong. She packs her belongings and heads to the frontier because everyone knows that’s where the real adventures happen.

Tia is the author of “Eye of the Bee Holder”, “The Demon She Didn’t Know”, “Berry Trotter and the Void Stone”, and “29 Adventures Before Teatime”.

Venetor Flux

Venetor Flux, or Ven as his likely to be called is a Halfling and Halfling means ‘good food, good drink, good friends, good song, and some more good food.’ Venetor is no exception to the rule.
A well known storyteller, Venetor travels ‘The Known World’ and planes unknown searching out new tales to add to his book.
Having been around Carregg Wynn off and on for the past few years he has found the perfect place to add to his collection of stories. Thou more recently he can be heard grumbling to himself on occasion “I’m supposed to tell the stories. Not be in them”
While Venetor may seem forgetful of names and places he is always double checking what he is told in his little black book written in a claw mark language that never leaves his side.
Jovial in nature Venetor can be fiercely defensive of those he calls friend. While his grandfather’s crossbow hanging by his side has gone through some changes in the past few years with the clockwork contraptions do not doubt they can still pack a wallop when mixed with a little fire magic. That’s not counting a few other tricks up the halfling’s sleeves.

Zen the Wanderer

P1018997.JPGSlipping in and out of the Land of the Dead isn’t the only reason Zen is called the Wanderer. He has wandered all around the known world with only his slingshot and the Faerie to keep him company. Now that he has settled in Carreg Wynn to train in his art and stay close to his deity, who knows what stories await him…





Ka’Kage Adara

Trained as an envoy, she reinvented herself as the pride’s alchemist when circumstances changed.  She has traveled too far and for too long to want for much these days except for a warm fire and a soft bed, yet if you look closely you will see she still retains some of her old debutante ways.

Ka’Kage Brigham Krihtar

Brigham is a scholar with a keen interest in astronomy, warm places to spend the winter and a healthy diet.  He asks that you not call Kaern, ‘kitties’, saying “If you do not insult us by comparing us to a baby cat, I will not insult you by accidentally stick you with a dagger.”

Ka’Kage Iro’Surmi

This young light coloured Kaern does not enjoy the company of oz’ot’az, and has stated that she would prefer the company of toads, even when they pee on her hands. Daughter of Ka’Kage Nre’fala Mi’Shana, Ka’Kage Saash Tahlus, and Ka’Kage Haro Kahtar, Ka’Kage Iro’Surmi owns an adolescent pet Arluru, Vess’Koinu, and is learning to be Pridemother, when the time comes.

Ka’Kage KutaShenko Mirtan

KutaShenko profileOn the list of things one does not expect to see, even in Carreg Wynn, is a Kaern diligently working a forge. Also on that list is a Kaern wearing full plate.
KutaShenko is both those things.
He is the Ka’Kage pryde’s black smith. He has long ago grown accustomed to the smell of burnt fur. Hopefully, soon the rest of the pryde will too.

Ka’Kage Lus’Shingai Tahlus

Lu ShinThis particular Kaern is well-known for puckish pranks, and a penchant for games of chance. Often seen on the inn porch, gambling away the Pryde’s silver, or spending too much time napping in the shade, Lu’Shin might come across as “lazy” to some. He would likely call it “energy efficiency” – if he were able to speak, that is.
Recognizable by his dark, spotted pelt which lightens to white along his throat, Lu’Shin might seem rather ordinary were it not for the band of Arcane starlight across his eyes. The dappled Kaern tends to wear fashionably rumpled garments in deep reds, or dark browns under hard leather armour. A powerful Psychic aura lingers around him like a wreath of expressive flames.
Lu’Shin is frequently accompanied by a small brown bat, whose own aura resembles fractal mandalas.”


Ka’Kage Rechu Kahtar

There is an old saying: With age comes wisdom, and Rechu is no exception. Do not be fooled by his silvering mane, he has no less pounce in him then the next bouncing kitten but his years of experience clearly give him the upper hand. A traditional male through and through, never far from his Prydemother’s side he excels in the art of pouncing and skinning generous quantities of prey for his closest kin, even if it’s sentient. He can be found stalking through the shadows at night… or napping in them during the day.

Ka’Kage Sesshu-Kyoshie

SesshuOriginally PrydeMother of the Ka’Kuta, Sesshu-Kyoshie wandered into town looking for supplies several days after her camp had been raided. Having walked into the inn during a costume party, she is convinced that the majority of residents are insane – likely made so by the inn food. Raised in a proud Kaern Pryde (Ka’Rassar), she is polite & respectful of tradition; and expects the same in return. PrydeMother of the much larger Ka’Kage Pryde, she takes her responsibilities very seriously.

Ka’Kage Soku-Rassar

UntitledThe exiled daughter of the Iro’Miza Prydemother, Soku came to Carreg Wynn to find a new Pryde. Now a member of Ka’Kage, she hopes to make herself useful to her Prydemother. Though she has only been a member of the Pryde a short time, she can be fiercely protective of it’s members, every single one she considers part of her family. After years of being groomed to lead the Iro’Miza Pryde, Soku is thoroughly enjoying her much more simple life in Ka’Kage.


Ka’Kage So’Niko

Ka’Kage So’Niko formerly known as Iro’Miza So’Niko is new to Carreg-Wynn and the Ka’Kage pryde. she is a quiet person who spends a lot of time in the forest, hunting and tracking. She prefers the quiet of the forest over the company of others and tends to shy away from large groups.

Ur’Raum Nuri T’Shuvah Sho’Ky

Ur'Raum Nuri T'Shuvah Sho'KyTime has proven educational for Ur’Raum Nuri T’Shuvah Sho’Ky. For now, she looks to the future, to right wrongs and redeem herself. The focus is on the journey, continuing. While much has changed she knows the change is ongoing. While her demeanor may appear serious, she will treat you with respect equal to that which you deal her. She welcomes guests to her table, eager to share a pot of tea, or the most recent acquisition from the hunt. An able skinner, tanner, tracker, and huntress she is most natural within the woods. An avid Feyist, she worships the goddess, giving gratitude to Ky’Trylianin for her blessings and gifts. Recognizable by her teal fur, with turquoise and aqua highlights. Her yellow eyes shine bright, keen and watching.


No’Jiyuu Noriko

Noriko - updDespite her years, this young female’s luck and cunning made her the Pride Mother of the No’Jiyuu pride. Adorably playful one moment, proud and fierce the next, she walks the fine line between demanding respect and asking for trouble. She rarely passes up an opportunity to hunt, play, or listen in on an interesting conversation.

No’Jiyuu Dae-Kage Surkin

This tiger-striped Kaern has been skulking about town for around a decade. While not as playful as when he arrived as a kitten, he is still fond of all manner of games.
Currently one of the two Surkins of the No’Jiyuu pride, Dae-Kage has been part of multiple prides and had many different names in his time in Carreg Wynn and is one of the least formal Kaern in the area.


Weilding a medical kit and two very small maces. Hunts, lives, and let live. Stays mostly to the background and comes out once in a while to help out.





Alz is a very different faun, instead of being the center of attention, social butterfly and mischievous, he is withdrawn, shy and quiet. Alz is a master alchemist, alchemical ritual specialist and an enchanter. He is always looking for new recipe’s to try and new ingredients to experiment on and new rituals to replicate. He is most often found in “Alz’s spot” working on some new alchemical experiments.


Squire of Magpie !
Aurora is a faun who enjoys the company of others and the excitement of Carreg Wynn. She lives with her aunt, just outside of the town limits and visits frequently.


A young theatrical faun… Watch your back if you have buttons.

Caenia Fae

fae1Fae wandered into town after the whispers of endless bones in Carreg Wynn she could collect. It’s been over a decade now and she’s settled in making The Skull Hut her home. A master of many things, she’s always happy to help out and teach people so long as they keep bringing her gifts in exchange…. mainly bones, the more exotic the better.


Half-Tooth may not be the brightest, bravest, most honest, honourable or tactful faun out there (and that’s saying a lot), but if there’s one thing he can be depended on it’s…well…absolutely nothing. Loud, uncouth and woefully uneducated, this glorious simpleton has no qualms about robbing you blind, making pacts with demons, blowing you up or drugging your food. He’s not a bad guy really, he’s just bored and will take it out on just about anyone in his general vicinity. And woe be they who fall under his scrutiny, rare though those occurrences may be. For when Half-Tooth finds the need to focus, something’s going terribly wrong. Gods and mortals both scratch their heads in frustration at the walking, talking, willful rejection of civility that is Half-Tooth the Faun.


Forced into the hobo life when she was kicked out of her family’s circus, Harper is a drifter, who occasionally spends a week or two in Carreg Wynn.  She has an odd obsession with alchemy, despite not being an alchemist herself.  When in town, she can often be found drawing pictures in her spellbook, playing her harp, or tasting whatever potions people offer her.

Meadow Proudhoof

MeadowFormer member of the Darkmoon pirate crew until its disillusion last year. Meadow has been on the high seas for most of his life and at least one death that he can remember.  An alchemist by trade and a cook by desire, Meadow can often be found in the kitchens of the Last Resort making meals ( and other things…) for paying customers. Truth be told, he would never suffer another to go hungry having known what it is to have starved to death.


A rambunctious and chronologically confused faun who comes from a distorted and unspeakable past. When this mischievous chameleon of emotions isn’t playing pranks, she can be found chasing all things fluffy or eating fireflies (which she believes gives her magic powers). She can drive the men wild with her mating dance and never understands why since she is unaware of the aspects of mating. Her delightful sense of humor is matched only by her speed… coined “the racing faun of Carreg wynn”


People in this town are such penny pinchers. They need to learn how to live it up a little. If you don’t live life to the fullest, then what kind of life is that? Besides, its not often that the Guildmaster of the Courtesan’s guild is willing to serve for a price. At least Mother helps me in my endevours, and keeps those horrible dolls away from me.

Quince Cobweb

The rumors are all true! Quince does navigate her barge by consulting the spirits. She does conduct research on the size of elves ears. She did find Jester true love and she does use live explosives to liven up performances of the Amazing Cobwebs. If you’ve heard a rumor about her that isn’t true, Please let Quince know so she can get started on it.

Rook Knothorn

Owner and Guardian of the Faunclave. This cunning and smooth talking faun can usually be found within his home in Carreg Wynn. Well known throughout the Frontier, Rook is a master alchemist, constantly honing and perfecting his craft on the endless mysteries and monsters that haunt his towns woods. Sometime impulsive, but never reckless, Rook is quick to defend his friends, allies and the people he considers family, especially his beloved wife Chastity. Usually he is dressed in a shepherd’s robe, a trait he picked up from his personal hero and mentor, Fritz the faun. Rook sometimes see’s himself as the caregiver and teacher to many of the young faun in Carreg Wynn, a responsibility that is both a joy and a burden to the adventurous faunish knight. Like many of his kind, Rook values free-will in himself and in others above all else and constantly fights the urge of wanderlust to see what secrets are just over the next hill.

Snout Cobweb

Snout Cobweb is a member of “The Amazing Cobwebs,” a floating circus troop currently on tour. Snout is  mad as a hatter with psychotic episodes.  Snout has been heard to say that if he imagines it and believes it to be true then reality will conform. This delusion is re-enforce by the fact that reality often does conform to his crazed notions.   Snouts long term project is “the resurrection of Carreg Wynn”.  A topic he will discuss at length with anyone foolish enough to bring it up.





Also known as Calithryndia Ellidar Talradi, this young Orc has significant issues related to her deceased Elven father.  She may be a master sailor, but she talks very little of her years at sea.  Works as a mercenary, and can often be seen at the side of her cousin Herzog Blackhand.

Dread Pirate Bob

Bob is the best at everything. You name it and Bob has been there and done it. Best in the land. Such a kind soul, he/she will even let you give whatever it is Bob is the best at a try for yourself. Self proclaimed leader of the healer’s guild and all around good lookin pirate.

Sir Nova Octavia

An orc with a political past. Nova was brought up by his adopted family and the church. At a certain point when Nova’s father died of the plague a decision had to be made and Nova was then Knighted a Templar Knight. The church was split between the idea but at least he wasn’t going to be a lord of the land. So instead of being around the main city all the time the church demanded that Nova maintain the good morals and behaviors in the local bounty hunters guild. Since then Nova had been traveling from place to place working as a bounty hunters representative.

Rouge Skullgrinder

This Orc girl claims to be from the Skull Grinder clan, she seems to have a fondness for Halflings (or at least, their cooking).

Loud and armed, this green-skin only really seems to get involved in the fighting when there’s a threat to her food supply. And when too many mages are wiggling their fingers in her direction.
“Stop with the jibber-jabber!”

Sprinkles Howlcrusher

At just 4 years of age, she wrestled a bear and won the attention of the vagrant court. Her noble life was short lived but, this tiny orc gets by on her own. Their big brother Toffee is ok, but not nearly strong enough for her to seriously consider to be a “real” older sibling. Fond of bubbles, dolls, and storybooks (with pictures of course!) this tiny orc resides in St. Velus, but might make a trip to Carreg Wynn.



The Alpha Male of the local Arluru pack known as Brightmoon, Arcarin is the first known Arluru to come to this world via the Black Oblivion years ago. He’s known for his territoriality and unbridled rage in battle, often seen charging into combat with his twin flaming axes. Intruders on his land are met with harsh words or a face full of burning axes, more often the latter.


(WANTED – Alive for questioning) This young Arluru is wanted for questioning in regards to two deaths that occurred last year.  If he is seen, return him to his alphas, and request that they present him to the town for questioning.  He is oft seen wearing black leathers and is armed with a bone crossbow.

Frost Spice / Sigarda Heron

FrostAn Arluu of fine tastes and fancy dress, Frost was raised by The Spice’s on their farm just outside of Fairtree for most of his life before getting his education in farm management at the Tor’jadin university. The Faunish upbringing and his mother’s wooden spoon seem to have sapped the majority of the Arluru rage from him but he is still an able body in combat and the magical arts and until recently was alone with his own thoughts. Sigarda Heron is the newest resident of the body called Frost Spice. Bringing with her a plethora of medical knowledge and a short fuse for stupidity, sloth and medics who do more harm then good they find Frost to be an acceptable vessel for their immense knowledge but are very displeased at his lack of understanding in the way of healing as well as the loss of their own skilled hands.


As hot-headed as they come, this Arluru omega of the Brightmoon pack has a mouth foul and a foul temper. Prone to violence with little in the way of provocation, it’s easy to see why the Alphas keep her on a (proverbial) short leash. Looking one part Red Riding hood, one part Big Bad Wolf, and the rest tavern wench, the grey-furred, curb-stompin’ fire mage might strike a reasonably attractive figure, if she wasn’t snarling all the time…


Martok is one of the more elderly of the Arluru in Carreg Wynn. His days of glory and battle are few. Instead, he spends his time sharing wisdom and cracking jokes.


This emotional arluru teenager can be found around Frost. She is cautious most of the time and tends to stay away from people if she can help it. Once an omega of Brightmoon, she has now branched out to find her own pack. Not quick to fight unless threatened, she will cautiously accept friendship and will always be there for a fey in need.


…….Has been years of running….hiding….keep Ka’Kage Iro’Surmi safe from monsters. Me not know where was born. Me not know why birth parents leave me. Family is Pryde now. Me not sure how much to trust Arcarin, but he seem to know lots. Me only listen to males unless Prydemother say different…..Males cause trouble.

Elemental Kin


As part of a band of traveling confederate buskers known as The Menagerie, This eight year old Air Kin has mastered the arts of true magic! He can make ropes change colour, items disappear and reappear from no where and even crush objects into new shapes with his bare hands!


Banished to the Material Plane for offending an Air Kin diplomat, this middle-aged Earth Kin woman is known to be a bit of a hopeless romantic, falling in love at the drop of a hat and pining after her various crushes.  She makes a habit of checking all the elemental circles on a regular basis, and takes her position as Squad Lieutenant in the Cavaliers very seriously.  Ending her banishment and going home to the Earth Plane no longer seems to rank highly among her priorities.


The large loud mouthed Firekin, after spending a year in the fire plane he returned resembling a volcano’s younger brother with lava like skin. He recently took over part ownership of the Last Resort Inn. When not in the inn he can usually be found playing with one of his pets or searching for more animals to care for. He is always willing to share a joke, food or pot of tea with someone. If there is someone cooking in The Lash Res…ahem…The Last Resort, it’s probably Lash.

Solace of the Firebrands

Solace is a Firekin child of 21 years old.  She was adopted by Lash’s parents after her father died, and had never been off the elemental plane before last year, she has spent that year looking for her brother without success.  It is the longest she’s focused on a single thing in her entire life.  She is known for her strange fascination for the colour blue, her penchant for getting lost for long periods of time, and for her flighty but well-meaning disposition.


Once she had been Lord Water’s most favoured Water Sprite but now she works toward the betterment of the circle from the mortal plane. Along side Mangle she spreads her love of water magic to the world. She can often be found swimming the river or dipping her feet from the dock.

Tuula Aurora Gale

Tuula is an air elemental who has only been in this realm for a short time. She is still learning her way and trying to understand the customs of this realm. If in town Tuula can usually be found at the air circle or following around the Air Champion.



Rescued from the destruction of her world by the Fairie, Tammerian is the only one of her kind in the world. She’s adapted as best she can…





Local NPCs

The following are some of the non-player characters who live in the Carreg Wynn area.

The Furrows

This is a huge, huge, huge family. They could claim the title of clan, and no doubt equal or surpass the size of some Confederate tribes. Granther Furrow is still alive as the doddering, pugnacious and opinionated patriarch of the clan, constantly asking “what?” in a cranky tone of voice. His sons and daughters, numbering four (?), two of either sex, though all grown up now, and married themselves, haven’t moved away to form their own homesteads. Some neighbours claim that it’s out of love. Others, less charitably, claim that it’s out of fear, and long years of having been browbeaten by Mather Furrow (since passed on the Land of the Dead). No one’s sure if Mather intends to return… And they might well be sad if the old shrew does. Johon, Marrin, Ketrin, and Janner are their children, and fine people they are. Each is happily married with their own large brood of children. They farm extensive vegetable crops, including corn, beets, beans, potatoes, onions, carrots, squash and barley.

Old Widow Cranberry

Though she introduces herself as Goodwife Plum, everyone else in the area knows her as Old Widow Cranberry, or Grannyberry to the younglings. She’s tried a dozen different ways to get rid of the grey in her hair and the wrinkles off her face. Alchemists have made a good living off of selling snake oil to Granny. Why such herculean efforts to make herself look younger? She has an eye for the young gents, and she’s always ready to “drag a scrawny lad like you home, and feed you up right,” to quote. She frequents the inn from time to time, looking for a drink, a meal she doesn’t have to cook herself, and a handsome ear to talk right off. She’s well off, and it’s well known hereabouts – her husband, long deceased in a freak farming accident (we don’t talk about it) left her a fair bit of coin in savings. He was the descendant of what used to be nobility before the plague. Some talk about buried treasure under her extensive lands.

The Starlings

A small family, one that seems perpetually malnourished, save for a rambunctious son named Lute. His parents aren’t bad farmers, and they have no worse luck than anyone else does in the area, but both parents and every other child are very bony. They have a large herd of goats, and a few sheep – enough that they never lack for sweaters, generally some hideous shade or pattern. They also farm the flax fields they rent from Old Widow Cranberry, given her a small stipend in return for the crops that eventually become food and linen.

The Casks

Coopers, woodworkers, and makers of simple woodwinds. They farm only a small vegetable garden, getting by on repairing carts, hinges and making tools or fanciful little toys for local children. Of late, Harrovir Cask has had the bizarre idea that he wants to build a boat. General hilarity has ensued.

The Mossleys

As they describe themselves, they’re the voice of reason and authority in the neighbourhood, always willing to share good, informed advice with their lackadaisical fellow-farmers. To hear everyone else describe them, they’re inveterate gossipmongers with a rare skill at exaggeration and hyperbole. They’re a favourite of merchants, as the simple insinuation that “it’s all the rage in Tawdic” will ensure that their purses open. The amount of cheap baubles with which their cottage is littered is well known about the area, as is their occasional lack of funds – not that they’d believe it. As far as they know, their discreet “transactions” with Old Widow Cranberry is their little secret. Matthias Mossley usually introduces himself as an esquire, though he has no real claim, and Dimara Mossley as lady. Their five children are generally levelheaded, if given to cruel jokes. They farm pigs.

The Jakentochtas

A diminished remnant of a Confederate group, this family is usually viewed as a trifle… Peculiar. Howling in the middle of the night. Strange fires. Dialogue with thin air. No one’s quite sure just who they’re trying to kid – they mimic traditions they forgot long ago, but try to keep alive to the best of their ability. The patriarch of the family is painfully aware of his neighbour’s derision, and is desperate for a little validation. Jaswinder’s wife, Mahika serves as a capable midwife for the area, and also gets called out from time to time to set broken limbs or suture deep cuts. They farm tomatoes, sunflowers, strawberries, radishes, lettuce, hunt raspberries, and have a small set of fruit orchards.

The Thatchers

As their name indicates, they provide roofing for most of the homes in the area. The Redcoat invasion hit them hard as Viridia’s husband Honner was killed in a raid while off on business a little ways north, and as has not yet returned. She’s remained in mourning, as have their few children, praying to NOS at any chance they get. Despite their frequent bouts of pleading with the divine, they’re a quietly devout family, abstaining from any missionary efforts.

The Kismets

A trio of old maids who have been living together for as long as anyone can remember, even Old Widow Cranberry. It isn’t known if there was ever a proposal that was made to any of the sisters. The youngest, Celia, makes thread, the middle sister, Gisella, weaves, and the eldest, Dagna, quilts. They also can sew or tailor garments; though most people are just a little unnerved by the three and don’t like getting too close. Some people say that the laughter of a small child can be heard from their attic, but most discount it as balderdash. They can usually be seen on their porch of a nice, summer evening, watching the world go by as they pass their single pair of spectacles about.

The Marshalls

A confirmed bachelor, Grant, a middle-aged man who just recently gave up the mercenary trade in favour of an attempt at farming wheat and hops, as well as the husbandry of chicken and geese. He lives at a remove from his neighbours in a rickety old shack he’s been forever meaning to fix up. Reports say that there’s a young boy who lives with him, but he claims to have never married, nor ever will.

The Colters

This family experienced a great change of lifestyle with the widespread death of their substantial herd of horses during the plague. They recovered admirably, becoming the leading dry goods dealers for the area, but still they lament the days when they could get to the neighbouring villages in the space of a day, not four. They deal in thread, cloth, common spices, maple, beet and barley sugar, flour and seed. They’re a small family, numbering only six with all the children, but they throw an annual party for the whole area to commemorate the coming of Olt’s time of year around August first.

The Millers

As their name describes, this family mills the grain locally produced, and even takes in shipments of grain from the surrounding villages. Bert, the man in charge, is a jovial old soul who loves a party, loves a song, and gets along famously with any halfling to cross his threshold, so much so that he married one named Juniper. Their eldest son Gabe, a strapping young man of thirteen summers, has recently refused to leave his room after discovering the drowned body of a young, blonde woman in the millrace while out indulging his favourite pastime of blueberry hunting.

The Cartwrights

The local source for manure. They keep cattle and produce the area’s milk, tallow and occasional rump roast. Pa Cartwright is a mean shot with a crossbow and Ma Cartwright makes a mean apple pie. Their middle daughter, Josephina, is a fair hand at brewing, but she’s been bored with beer, and has been trying to find a reliable source for decent rye. The family goes on a yearly nut-hunt in the fall to gather acorns for flour and chestnuts for the winter. Their middle son Tom is a deft angler, often seen sitting on one of the bridges over the river, usually to escape to drudgery of dipping smelly candles.

The Sweeneys

Enzo is the area’s travelling barber and leech, though he makes his home in Carreg Wynn. Once a week he makes a circuit of his regular customers for a trim, and makes emergency calls for “surgical procedures”. He’s lost three customers, but hey, they came back. His wife, Nellie, is trying to branch out into the meat pie business and claims to have been taking lessons from a famous chef.