Fire Kin

The Fire Kin are known to be fierce warriors with tempers as hot as their element. They tend towards the Chaotic and hot headed rather than calmly working through a problem. Fire Kin are natural tricksters but they will always follow their own clan’s Code of Honour. They have come to the prime material plane to prepare for their coming of age trials.

Birth and Childhood

All Fire Kin are hatched on the Plane of Fire in a place called the Hatching Fields. The fields are littered with large boulder like eggs which will become the new Kin. No one knows where these eggs come from but there is never a shortage at hatching time. When the time comes for hatching, the early Spring of each year, the newly bonded parent unit will go to the Fields, select an egg, and perform a ritual which will distill a part of their essence into the egg and bring life to the Fire Kin inside. While there are dozens of eggs, only 12 Fire kin will be hatched each year, one to each clan.

The entire clan is responsible for the upbringing of the young Fire Kin. There are no families in the traditional sense of the word. In their early years, the Kin will be taught magic, martial skills, and above all, the Code of Honour for their clan. They are all tested at a young age to see where their strengths may lie so their training may be tailored in this way. A Fire Kin will stay with its clan until it is time to prepare for the Rite of Passage trials, usually around 45 years. At this point, they are expected to travel to another plane to learn to survive and build skills that may not be known among their clan.

In order to be considered an adult of the clan and be given a place within functioning society, each Fire Kin must pass a Rite of Passage around their 50th year. The trial is different each time to prevent lax preparation.

 

Love and Marriage

Fire Kin will form a family unit for the purposes of breeding only, this is called Bonding. Only one new family unit will be created each year. Late in the year (November) a tournament will be held for the adult males to establish dominance in combat and magic. Only unbound males are allowed to participate in the tournament. The winner of the tournament will select a mate from the unbound females. The pair will remain together until their offspring has passed the trials, at which point they will become unbound again. It is one of the highest honours to be chosen as a mate.

 

Death and Burial

Fire Kin can live for thousands of years; however, if one is to live to an age old enough to die of natural causes, they will know when their time is coming. When their end is near, the elder Fire Kin will removed themselves from their clan and travel to the Field of Fire where they will return to a magma state over a few days.

More often a Fire Kin will be killed in battle. When this happens, the four greatest warriors of the clan will carry the fallen Kin to the Field of Fire to be laid to rest. If a Fire Kin is killed on a plane not their own, an attempt will be made to retrieve the body so that they may return to the plane they are created from. The Fire Kin believe that if they are not returned to the Plane of Fire their spirit will not rest.

 

Politics

There are 12 clans among the Fire Kin, some very different from the others because of their Code. The clans are constantly warring with each other or developing alliances against other clans. They are a very war like people. However, all wars will cease each year for the tournaments and hatching. The clan leader will be the eldest male.

Each clan has a Code of Honour. The Codes are different for each clan but all Fire Kin are fiercely loyal to it, their clan, and Lord Fire. Should a Fire Kin befriend someone outside their clan, that person will often be viewed by that Kin as a part of the clan. If this friend has also saved the life of that Kin, the rest of the clan will view them as their clan as well. It is not common for Fire Kin from different clans to become friends, but it is also not unheard of.

If a Fire Kin is ever on the Material Plane they will protect the Fire Circle they emerged from with their life. They will act as a Champion would, though they may never hold the position.

As children of Fire and worshippers of Lord Fire, they generally have little interest in the Fae races or anything created by the Faerie. They are generally viewed as somewhat lesser than the Fire Kin but still a good source of learning.

 

Crime and Punishment

The only real crime for the clans is a breach of the Code of Honour. If the Code is broken the offender will be chained to the Punishment Stone to await punishment from Lord Fire. The worst punishment, reserved for only the worst offenders, is to have the heat removed from their body to spend the rest of eternity in petrifaction.

A Fire Born will uphold its clan’s Code, no matter what plane it is on. It will make an attempt to adhere to the laws of the land, but if the law conflicts with their code they will hold to the code above the law.

 

Work and Play

Much of an adult Fire Kin’s life is taken up with teaching and training. However, they do also tend to be pranksters and will enjoy a good joke. They can also be very passionate in their interests and relations. Their tales are often larger than life and their dances full of passion.

 

History

Created by Lord Fire, the Fire Kin are a favoured race to Him. The recent journeys to the Material Plane to train for the trials was at His suggestion as that plane has an abundance of water without being overwhelming but also has such a variety of peoples that there are many learning opportunities.

Fire Kin despise cold weather and are most likely to spend the winter months back on their plane.

As a creature of Fire they have a deep fear of water. They are caused extreme harm by Water magic and will never cross a body of water if they can avoid it. They can abide rain as it does not come in so condensed a form as a river and the heat from their bodies will often cause the rain to evaporate before it gets to them. However, if there is a hard down pour, they will refuse to go out into it. If a Fire Kin is taken somewhere (usually by magical means) that forces them to cross water to return to where they were, they will cross at the smallest part of the river as fast as they can (they will never cross a pond or larger body) and must go to the most immediate secluded location and meditate for 5 minutes to regain their equilibrium. These psychological issues can be overcome only if crossing the water or going out into the down pour is required in defense of the Fire circle or a clan member. However, once the threat is eliminated, they will remember what they had to do in order to meet the threat and will then have to meditate for 5 minutes.

Elemental Plane of Fire

The Elemental Plane of Fire

Landscape & Terrain
The Plane of Fire is a plane of mutability and unpredictable weather. In many places, it is divided by fields of magma or pools of liquid fire, leaving its landscape  in a state of continuous change.  As such, transportation between spaces is difficult at best, and perilous at worst, even without the presence – benign or malevolent – of other denizens of the planes.

Contrary to popular belief, the Plane of Fire is not composed exclusively of fire, but has pockets of its complementary elements (Air, Earth) present at times, and only rarely, its opposite (Water). Bodies of water are extremely uncommon, but steam is present in some locations, as are mountains and storms, depending on proximity to the other Planes. These phenomena are theorized to originate from the adjacency to the Earth and Air planes, respectively. The fires upon this plane do not require fuel, and will consume just about anything that is not impervious to its heat.

This plane is influenced heavily by the elements of Earth and Air, and of course, Fire.

Sample Cities:

  • Ferrod Taourthi (The Golden City): Possibly one of the largest cities, it functions as a port on the wide-spanning river of flame known as the Ryna Di Ixen. A teeming metropolis, in Fire Kin terms, it has an intra- and extra-planar Embassy, wherein the Elemental Ambassadors learn to ply their trade. Lord Fire has known to have blessed the city with his presence many times. The Golden City is known for its lavish festivals, its commerce, and its artisans.
  • Chath Maral (“Inferno’s Breath”): This city is populated mostly by Fire Kin, but is known to house a few other elementally-based creatures as well, like Salamanders and Azer. The population is large, considering the birth and death rate of the average Kin, and many of the occupants are artisans or warriors who seldom travel beyond the reaches of their province. The people of Chath Maral believe that a child’s flame will burn brighter if given more kindling of opportunity, and as such, the community raises their children together.
  • Vutha Ternes (“Blackened Walls”): The Blackened Walls are the gutted remains of a once-prosperous city. Now, its remains stands in a deep valley, and are mainly constructed of black, pitted stone.  It was once defended by elaborate triple walls, and its once noteworthy wrought iron gatework is now melted beyond recognition. This city fell to natural forces, and its citizens were forced to evacuate due to the firestorms and earthquakes that ravaged their home. Efforts to rebuild are being made, but progress is slow.

Flora & Fauna
The creatures that inhabit the Plane of Fire are unified by one trait: their resilience. Not all flames are created equal, and not all of the denizens are capable of withstanding the highest of temperatures.

Most Prominent/Common Species:

  • Altiui: Small, bat-like creatures with serrated beaks and grasping claws upon their feathered wings. Altiui are creatures that are strongly aligned to both the planes of Fire and of Air. They are prized as pets for their vibrant plumage, the hues of which can vary from gold and russet to deep scarlet and burgundy. Some have been trained to ferry messages across short distances between Provinces. They are small of body, but wide of wing, averaging around 2 feet, but some specimens have grown larger.
  • Bekiw: These large wyrms are known to burrow beneath the bedrock of the craggier parts of the Plane and await their prey. They are carnivorous, and indiscriminate with their food supply. They have dense, armoured plates to insulate themselves against the great heat of the pools of magma that they breed in. You can tell an ancient Bekiw from a wyrmling by the thickness of the armoured plates. Recently, it has been found that the armour plating is not a natural growth, but rather, is formed when these creatures allow the liquid rock to cool when they surface to bask.
  • Jolek: A species of quadropedal apex predators with strong jaws and fast paws. These large feline creatures work in small groups of two to five individuals. They are clever and quick, and tend to live in the less blistering terrains.

Salamander: More a class of creatures than one specific species, the term Salamander is used to refer to reptilian, serpentine creatures whose size can exceed an excess of 10 feet in length. They are intelligent, but frequently aggressive and covetous of their territory. They are favoured by Lord Fire, and are considered to be guardians of ancient troves of treasure, or sacred sites Salamanders are known for their powers of regeneration, as well as for their affinity to flames. The colour of a Salamander’s scales are an indicator of its terrain of origin, and its size is directly proportional to its age. 

Tips

Examples of the 12 Clans

Clan of the Flame

Code of Honour

  1. In all that you do consider its benefit or harm to yourself, your family, and your Clan
  2. Your duty is always to yourself, your family, and your Clan
  3. Pledge friendship and your assistance only to those who are worthy
  4. The laws of the land should be obeyed whenever possible and within reason
  5. Never reveal the secrets entrusted to you by your family, your Clan, or your friends without permission. Possession of a wagging tongue marks you as a fool. Exceptions to this are when keeping the secret would endanger an innocent, bring unjustified dishonor to another, bring shame or dishonor to your family, your Clan, or friends, allow a criminal to go unpunished, or seriously violate the laws of the land. In this matter let common sense prevail
  6. Respect yourself as a child of Fire. Have pride, but not arrogance, in yourself, your appearance, and your position in the Clan. Do your best in all things. Be gracious with self-praise, without bragging, and self-forgiveness when warranted

Kagutsuchi Clan

The Kagutsuchi Clan are a clan of fierce, honorable warriors. They are brave, strong and put honor above all else.

In battle they are a force to be reckoned with and will not stop until they have accomplished their goal. They have a burning desire to do what is right and just.

Unlike other clans, the Kagutsuchi Clan does not resort to petty trickery as it would violate their code. The only kind of trickery deemed acceptable is to outsmart enemies with cunning and guile.

While their code is strict, they do feel it puts them above all others and tempers their fiery spirit with wisdom and purpose.

Code of Honor:

  • Justice: This is about doing the right thing or making the right decision, not because it’s easy, but because it’s ethically and morally correct. No matter the outcome or result, one does not lose face if tempering proper justice.
  • Courage: Courage is bravery in the face of fear. You do the right thing even when it is hard or scary. When you are courageous, you don’t give up. You try new things. You admit mistakes. Courage is the strength in your heart.
  • Benevolence: Benevolence is showing you care, doing some good to make life better for others. Be thoughtful about people’s needs. Show love and compassion to someone who is sad or needs your help. When you are tempted to be cruel, to criticize or tease, decide to be kind instead.
  • Respect: We show respect by speaking and acting with courtesy. We treat others with dignity and honor the rules of our family, school and nation. Respect yourself, and others will respect you.
  • Honesty: This is the true essence of sincerity. It takes strength of personality to be truly sincere without over-doing it.
  • Honor: Honor is living by your highest values. It is being honest and sincere. Honor helps you to listen to your conscience, to do the right thing, and to tell the truth. You act with honor when your words and actions match. Honor gives you self-respect and a peaceful heart.
  • Loyalty: The ideas of being faithful, devoted, true, and obedient.

Their clan has a long-standing tradition of travelling to Yamato on the material plane because:

  1. The people there respect and revere elementals as Kami (spirits/deities).
  2. There are great challenges and beasts to vanquish as a test of their skill.
  3. The people’s warrior nature and codes of honor are similar to that of the clan’s and they find this very appealing.