The people currently known as Wayfarers once lived in the rich agriculture lands surrounding the
city currently known as Fairlock. They were displaced from their lands due to Imperial
expansion well over 400 years ago. Wayfarers are known to tell stories and sing songs of their
old home land, even though they have been a nomadic people ever since.
The Wayfarers have always had an uneasy relationship with the Imperial communities they
traveled though. Across the continent there is an unspoken agreement among the towns along a
Wayfarer family’s wagon route that Wayfarers will respect a community if they are respected in
turn. Although they follow their own laws, they do not go out of their way to make trouble. The
towns benefit from contact with the Wayfarers in the form of trading goods, news, and services.
The reason for uneasiness among the Imperial communities lies in the strictness of following
Imperial law. This is only a problem where Imperial soldiers are stationed.
The toll of the Plague on the Wayfarers was high. Because of the nomadic nature of their lives,
many towns blamed them for bringing the Plague to their communities. Many perfectly healthy
Wayfarers were killed by scared townsfolk. Add to that the loss of their own peoples and horses
to the Plague; the strike to their way of life was hard felt. Prejudice is usually felt from the
However, the Families survived and their traditions continued. The Wayfarers have replaced
their traditional horses with oxen to pull their wagons. They can still be found traveling
throughout the Empire, Frontier, and Confederate lands.
The Luna Family
Luna’s are the trained assassins among the Families. They are also known for their seers,
dancers, and their knowledge of poisons. Their dances tell an interpretive story of how certain
poisons work through one’s body. They will often share recipes with the Stelle Family for a
deeper understanding of the stars and astrology.
Weapon of choice: Throwing weapons and Poisons
Wagon Flag: A full yellow moon on a black background
The Stelle Family
Like all Wayfarer Families, Stelle’s travel a great deal, but when they stop to camp, they will
stay at that particular spot for several days to study the movements of the stars. Stelle are known
for their deep passion for astrology, medicine, and storytelling. They try to live a peaceful life,
but they will defend themselves if attacked.
Weapon of choice: Staff
Wagon flag: A white star on a dark blue background
Symbol: A star
The Flacara Family
Flacara are known for their warrior poets. They are very capable fighters who are easily
provoked, and are likely to have smithing tools to repair their weapons and armour. They are
excellent trackers and hunters, with a vast knowledge of the forest and animals that inhabit them.
They do not dabble in poisons as much as Luna and Stelle, but will use them from time to time.
They are known to be overly protective of their Family and other Families when in danger.
The elite warriors of this family are called the Blue Flame. Rumours about the Blue Flame’s
relationship with wolves vary from hunting with them to transforming into them.
Weapon of choice: Sword, Bow and Arrows.
Wagon Flag: A yellow flame above a blue dish on a black background
Symbol: A flame
The Soare Family
Soare is known to all the other Families as the singing pacifists. But do not underestimate them.
Even though they refuse to fight, they are highly trained in the art of slight-of- hand and thievery.
They are known for their tracking abilities and quite possibly taught Flacara how to track. This
Family has a great deal of knowledge and passion for herbs and healing. They have been known
to create very powerful talismans to help protect the other Families from harm and evil.
Weapon of choice: Mortar and Pestle, and speed
Wagon Flag: A yellow sun on a light blue background
Symbol: The sun
The Eponnia Family
Eponnia are thought by many to be simply legend, as they have not been seen since before the
Plague. They mastered painting and the training of horses, dogs, and falcons. Although not as
quick to fight as Flacara, they still did not back down from a fight, and defended themselves to
the death. Some Eponnia were also smiths, and made fine iron shoes for their horses. The
Eponnia often took the animals stolen by the Soare and retrained them. Maybe Eponnia died out
during the plague with their horses, maybe not, but for over fifty years, no one has ever seen
Weapon of choice: Spear, polearm
Wagon Flag: A black horseshoe on a white background
Symbol: A horseshoe
There are other smaller Families but all are branches of one or more of the major Families.
Every family has 2-5 caravans. Sometimes caravans will travel together to reach a common goal,
or band together in times of trouble. Otherwise they tend to remain spread out, as multiple
smaller caravans are harder to find and target than one large caravan. Should one caravan be
attacked and wiped out, it is not the end of the family line. Wayfarers are mostly self governing
within the individual caravans and families. However, following the plague, a council of elders
was created to collect and preserve Wayfarer lore and knowledge, as well as govern the families
and keep the peace between them. Their goal is to prevent losses, assist in relations between
families, and do all they can to grow Wayfarer numbers. They have more than a small hand in
weddings, and serve as judge and jury for larger transgressions done by Wayfarers.
Birth and Childhood
After the birth, an elder will paint the symbol of the family on the child’s forehead using their
fingertips and their own blood to acknowledge and welcome the new child into their family. The
child’s parent(s) must present a cloth to wrap the child in at the time of the birth. Before the cloth
can be wrapped around the newly born child, three drops of blood from the mother must stain the
cloth in a symbol of bonding the child to the world. The child must have an item placed near or
in the crib to help ward off evil spirits that might wish to take their soul.
Family Symbol Cloth Type Item
Luna Moon Silk Rattle
Stelle Star Velvet Bell
Soare Sun Plant based fabric Feather
Flacara Flame Fur Whistle
Eponnia Horseshoe Horsehair blanket Horseshoe
Children are given three names.
Example: Adalla Zara Curro
Adalla: Is the “Pure-Name” or the name that only a spouse and the family would know them as.
Zara: The name given to others outside the family, and while traveling.
Curro: Mother or father’s name. This semi-surname is given within the families.
Names are very important to Wayfarers, and are carried proudly. The title of the Family comes
after their name when introducing themselves to outsiders (ex: Zara of Luna.)
Wayfarers are of the “it takes a village to raise a child” mentality. All family members are a
child’s teachers. Every family member takes it upon themselves to teach the child they ways of
Age of maturity varies from family to family, but most often 18 years of age is when they
become eligible for marriage.
The younger Wayfarers are expected to help the elderly when they travel by carrying an extra
pack, and doing a few more chores. And in return, the older ones will share their wisdom around
the campfire when they stop to rest.
Love and Marriage
Wayfarers are not considered eligible for marriage until they are 18 years of age. Due to the
decimated wayfarer numbers, there is a lot of pressure for unwed Wayfarers to marry within
Wayfarer society. Marrying outside of Wayfarer society is slightly frowned upon, but acceptable
if the spouse is willing to integrate and raise any children as Wayfarers. Any Wayfarer who
chooses a spouse who is unwilling to integrate is thought to be abandoning their family and
society. Arranged marriages are not unheard of. If a couple joins from two different Families (ex.
A member of Flacara marries a member of Luna) the couple will choose one of their families to
fully join and raise the children as. Love marriages occur often, but always with the approval of
Courting can be tricky because Wayfarers are nomadic and will often only cross the path of other
families for short periods of time. Therefore, it is not unheard of a courting to last only a couple
of days before the couple decides they like each other enough to marry. However, if the same
families’ wagon routes intersect multiple times within a year, which is often the case, the
courting can take months to years with weeks to months between meetings.
Once an engagement is agreed upon, the couple will arrange a meeting in the presence of their
families. If the family approves, the couple will tie an embroidered bracelet around their
partner’s wrist. Once this is done, wine is poured into a large cup. Everyone present will drink
from this cup to represent one family.
The time and place of the wedding ceremony will depend on the family.
Luna – under the first full moon.
Stelle – at dusk when the first star begins to show overhead.
Soare – at dawn.
Flacara – after sunset in front of a large fire.
Eponnia – late afternoon in an open pasture.
The family elder will run the ceremony; singing a song of unity. The couple then share these
gifts: Bread, blood, wine, and touch.
Bread: Sharing of sweet wedding bread is officially the first meal the couple share together.
Blood: The palm of both the bride and the groom will be cut and they will hold those hands
together for the remainder of the ceremony.
Wine: They will drink from the same goblet that the elder presents them with
Touch: Often a kiss at the end.
Once gifts are shared, the elder places a kiss on each of their foreheads. The ceremony is
complete and the families will cheer.
After the ceremony, there is a large feast and celebration. A lot of fine wine and various foods
will be cooked and served. There is often singing, dancing, and story telling.
The family will present gifts to the couple during the feast which include anything a new couple
would need, but most importantly, a new tent to symbolize the start of a new, smaller family
within the larger one.
Death and Burial
When someone dies within the family, the whole family mourns. A pyre is built and lightly
sprinkled with salt. The body of the deceased is cleaned, dressed, and dabbed with some fragrant
oils. The same symbol given to the deceased at their birth (rattle, bell, feather, whistle) will be
placed in their hands. If the object given at birth is lost, a substitute is acceptable. Everyone
present will line up and place a flower on the body.
There is to be no eating in the family for at least 24 hours. Drinking water is allowed.
Reincarnation is considered evil among the Wayfarers. It is a bad omen to see a lone wolf after
the funeral. It means that the soul was not at rest and is trapped in the wolf. The cry of a red-
winged blackbird is also a symbol of death. To hear one cry at a funeral means that the deceased
is not at peace, and is searching for someone to accompany them into the afterlife.
Crime and Punishment
Each Family has their own sets of rules they must follow, along with the core rules followed by
1. You shall not harm or kill one of the Family,
unless the elders have judged a death to be
made. Punishment: Death.
2. Work your share. If not, the workload will
double tomorrow. Punishment: The lazy will not be fed.
3. Adultery will not be tolerated. Punishment: Stripping of all names (except the one used for
outsiders) and outcast.
4. Help a Wayfarer when they are in need. (A
common kindness instilled in each Family)
Luna: All contracts will be notified to the Elder.
Stelle: You will not sell poisons to children.
Flacara: You will not let an animal go to waste or
hunt for games.
Soare: You will not steal from Family.
Punishments vary depending on elders’ decision.