Welcome to Epoch Toronto

Epoch is a live-action roleplaying game set in an apocalyptic time of swords and sorcery. It is a world of warriors, bandits, mages, alchemists, and mystics. The Epoch rules allow for any profession or combination of professions, so the players have total freedom when creating a character.

Dice, cards and hand gestures are never used to determine the outcome of a situation, but rather the players’ own abilities — enhanced by rules in the game. Players really have to fight, hide, and throw spells when playing their characters.

Epoch is a safe, full contact game. Combat is played out with foam-padded weapons, better known as “boffer weapons”. Spells are represented by small throwing bean bags known as “mana”. Even fists are represented by a section of foam tubing.

Epoch uses costumes and huge puppets to represent exotic people, fearsome monsters and bizarre creatures, some of which are operated by two or more cast members!


Updates to the playtest:

All current playtest skills with the exception of the Elemental Kin disadvantage are no longer available. The rules committee will review the skills and the surveys and decide which ones will be added to the rulebook by the end of the year.

That being said, we are adding one playtest to this month and next month.

This playtest is something we have designated "Skullduggery"
Skullduggery skills are skills that are done through intuition and daring.

Each skill in the Skullduggery tree requires a set amount of Grit. For the purposes of the playtest, each character will have 3 grit. Grit resets at dawn each day and cannot be replenished any other way

The following skills are available for Skullduggery

Stealth - 2 grit - Enter an out of play state for up to 10 minutes. This skill can only be activated if you are currently unobserved.

Distraction - 1 grit - Allows up to 10 seconds as an out of play state, when used, can instantly enter "Stealth" if they have the skill

Pickpocket - 1 grit - Place a clothespin with a unique symbol on a pocket or bag of the target. Once this has been seen by the target, they must go the ADs who will take the first item that is grasped from the bag/pocket to be given to the owner of the clothespin

Blind - 1 grit - Touch a plaid packet to the ground and throw it at the target to "throw dirt in their eyes" the target must roleplay as though they have had something painful in their eyes for 2 seconds and cannot use any game skills during that time. This can be blocked by goggles but not glasses

Daze - 3 grit - If the target is hit with the pommel of a weapon between the shoulder blades (see knockout) they cannot use any mental abilities (psychic, magic, alchemy, crafting, medic) for the next 5 minutes. This can be blocked by wearing a plate helmet, or by a character with toughness 5. If the dazed character sits down and does not speak or use game skills for 1 minute, the daze effect ends

Hamstring - 3 grit - You must hit the target in the leg and call "hamstring" the target then falls to the ground "as with trip" and the leg is slowed until they receive an earth regrows, healing potion, or attention from a medic (see medic)

Silence - 2 grit - If you hit a target from the front and call "Silence" the opponent has been hit in the throat and cannot speak for the next minute (see strike dumb)
Mon, Aug 28, 2017, Continue reading at the source
New Exec Announcement regarding Casting!

1. Starting in August, it no longer costs any money to full cast for an event! This offer may be used by: the ADs, Perma-cast, and peeps who want to full cast for a single event.
(There is a limit of 10 people per event who may use this $0 pricing - the limit may be increased on a case by case basis with exec permission)

2. The corollary to this is that Mandatory Casting Opt Out now costs $15 per event you opt out of and you may no longer buy Opt-outs with CRPs.

3. The corollary to this corollary is that now full casting for an event earns you 1 Opt-Outoken for each event you cast. You may use 1 Opt-Outoken to Opt-out of 1 event's worth of Mandatory Casting.

3a. You may earn 0.5 Opt-Outokens for 12 hours of continuous casting in one event (but 11 hours or less will not earn you any percent of an Opt-Outoken.) Please track these Opt-Outokens on your Log Chart somewhere, thank you.

3b. If you have been out of the game for 2 years, you are exempt from mandatory casting for your first event back.

4. Full casting will earn you 60 CRPs and 6 XP an event that can be doubled out.

5. You can use any IG skill while casting (eg. meditate, alchemy, smithing, foraging etc. with guaranteed success)

5a. After casting for 2 hours, PCs come back into game with full health and fully repaired armor.

Thanks ya'll!
Thu, Aug 03, 2017, Continue reading at the source
Hello everyone,

We are finding ourselves in need of some new safety officers for the remainder of the season. If you would like to apply for the position please send me an email at president@epoch-larp.ca
The safety officers responsibilities are to ensure that all of our players are playing in a safe manner. This involves ensuring that weapons are safe to play with and adhere to our rules, ensuring that armour is safe and appropriate, writing weapon and armour tags for new characters, and ensuring that all players are able to engage in combat in a safe manner. Safety officers will need to be available on the Friday night of the event to perform these duties
Safety officers are also responsible of giving basic safety information to new players, including things like not ringing the bell, fire safety rules, and the rules of the tower bridge

Please apply soon,
Thank you,
Daniel Shanker
Sun, Jul 09, 2017, Continue reading at the source
Hello everyone, President Daniel here with this event's list of new playtest skills, I would like to state there is a slight change to the previous playtest skill With Fire I Cause a Blast, and a major change the the Elemental Kin disadvantage, so please at the very least take a look at those ones

Species Change:
For the duration of this playtest, the disadvantage of Elemental Kin will be changed. Instead of the regular disadvantage of Elemental Kin, they will instead receive 2 damage for every spell they are affected by from the opposing element, Air Kin will still take base damage from Earth Heals
For example:
Bubbles the Water Kin is hit with “With Fire I Strike You 5 Points” Bubbles will then take 7 points of damage (the 5 damage from the spell, and the 2 damage from the disadvantage)
Rocky the Earth Kin is hit with “The Air Will Defend You” Rocky receives the air defends enchantment, but takes 2 points of damage from the disadvantage.
This damage bypasses thresholds

Trade Skills:
Traps 5 (arcane runes) – This skill allows the trapper to link a trap to a scroll. When setting the trap, the trapper must attach the scroll, with the mana attached, to the trap. When the trap is activated, the person who triggered it immediately takes the effect of the scroll

Alchemist's Fire (alchemy) - Can be made with traps 3 or any level of alchemy - allows an explosive to be thrown with a plaid mana upon hitting the target, you call “X damage, Explosive” and the target takes the damage as mauling. The damage type may be changed if the thrower has the appropriate level of traps (see traps). If the packet misses the target, the explosive is lost and no damage is dealt. This is not an area of effect

1st level potion: Clear Mind - Drink to remove all mind effects currently on the target
4th level potion: Iron Will - for 10 minutes you are immune to all mind effects

Scrolls no longer have a size restriction but must be able to have the mana attached, and be read
A scrollmaker with awareness 3 or higher may borrow spells while writing scrolls

The Air Will Knock You Out
Upon being hit by this spell, the target will be rendered unconscious as the knockout ability (see knockout) A character with Toughness 3 or a plate helmet is unaffected by this spell.

The Air Will Make Me Immaterial – While immaterial, the caster can no longer be seen

With Water I Thin Your Blood – Though this spell is an enchantment, the mana can no longer be reformed (See the power of void infects you) and, instead of cutting your bleed in half, the spell now sets your bleed time to 5 minutes, regardless of hardy con

With Fire I Cause a Blast 10 Points - This spell has been changed from the number of tiers of fire possessed by the caster, to a flat amount of 10 points

My Essence Will Blend With Fire – Non-natural created materials including buildings, roads, and weapons. Fire

Strong Will - is a skill that allows one to negate the immediate effects of a supernatural event occurring to your character. In most cases, this means that the effect burns itself out, and is of no further concern, a fire strikes that misses its target ceases to be dangerous once it hits the ground, so too are spells that are negated by a character's strong will. Mana impacts the character, fails to deliver its intended result, and then is absorbed into the ground as per normal. Psychic states are expended, find no purchase, and are used up. Alchemy however is a physical thing that remains in your system, and thus, strong will allows for some amount of time gritting your teeth through an unpleasant experience before the alchemy overcomes your character's will power. For each level of Strong Will purchased, a character may resist a supernatural (Magic, Alchemical, or Psychic) effect once per day. This resistance lasts for one minute per level purchased, so long as the number of resisted effects doesn't exceed the number uses of Strong Will remaining. For example, a character with Strong Will 4 is hit with a “The Power of Void Kills You”, they resist this effect, and the void mana expends itself on the ground. Later in the day, this same character imbibes a drink spiked with Instant Poison. They have three uses of strong will remaining, and so can resist death for three minutes, provided that they don't have to resist more than two other things. Each minute that the character spends trying to find help for the horrible stomach pains that the poison is causing reduces their number of uses of Strong Will for the rest of the day by one. Similarly, each additional thing that they resist while looking for help costs them a minute of resisting the poison that is still in them.

All magic damage bypasses thresholds including spells and weapon strikes

Magic items are indestructible (while magic) magic armour and shields can still be breached as normal
Sun, Jun 11, 2017, Continue reading at the source
Greetings One and All.

This is a friendly reminder post. Due to an influx of new players and older players whom are not familiar with how things are running this year for our AD team.

For those whom are brewing potions you must come to the AD if you are brewing a potion for your first time. That being we are asking everyone come and get their recipe signed off via the AD's. If someone steals your recipe you will need another tag. If it's 30 of the same recipes you still must have them signed off.

If you are a new player you get your recipes from the AD team. When you register your character for the first time please come see the AD at the beginning of the event or email us and we will send you your starting potions.

If you are obtaining a new or if you haven't been around in awhile and you do not have tags for your alchemy kit and your cauldron you must obtain tags for said items.

While role-playing alchemy you must remember that it takes you 1 minuet per level of alchemy to identify a potion. You do not all of a sudden know a potion. If you hear an alchemical call. This call is out of game and one cannot meta game or all of a sudden know they are under the influence of alchemy. Of course if you are under for example the effects of Aphasia you of course do not speak right and thus start to RP as such.

An important one that people have not been doing. The following potions must be made aware to the AD team and not just in passing. If you somehow come in contact you must report the following Black Lotus, Strength, Dwarfskin, Any type of Kickstart, Malice or if you ingest a massive amount of any potion aka you take 100 intoxicate at one time.

You are expected to up keep your medical supplies and to clean the bandages. If you start using dirty bandages on multiple people there may be IG consequences. Same applies to operation theatre.
Lock Physreps:
If you have something locked a lock physrep must be in place so that players with the skill locksmith can attempt to pick it. You must be able to show the AD that you can in fact open your lock.

IG Spaces:
If you have or are creating an IG space such as the Faun clave basement or something similar where people will sit and role play you must have a written up description of the place. If there are any windows doors *If above ground* and a place where a tag can be placed for alchemy such as barrier of life. If you have yet to create said space and are in the middle of creating said space it still must go through the AD team as would owning a local farm etc. You are expected to get the materials IG as well as build it with the proper life skills or hire someone between game etc.

Any IG space that has alchemy on it such as a barrier to life via windows and doors must have the tags present.

OOG Spaces & Things:
If you own items that are OOG we ask you to please keep them in OOG space unless they are necessary like kitchen camping equipment. If you have a beverage or something similar with labels we ask you to either put them into another vessel or to at least try and remove / hide the labels.

For This Year Only:
If at any point you steal an item from a PC or a local living NPC (Please ask if you are unsure) or you commit murder or you vandalize their equipment or household etc to please inform the AD team.

From now on if you touch the pyramid or interact with the following magic items you must inform the AD team.
Magic Items:
-The Pyramid: (Cannot be removed from the location it is at) If you touch or damage or research it any point please inform the AD Team.
-The Wishing Well: (Cannot be removed from its location) If you cast a wish or research please inform the AD team.
-The Psychic Board: (Cannot be removed from its location - OOG: psychic hands hold the board down if you choose to try and move it) If you want to interact with the board or research it please inform the AD team.
-The Nos Book: (Cannot be removed from the INN) - If you wish to interact with it or research please inform the AD team.
-The Mirror: (Cannot be removed from its location) - If you touch or damage or research it any point please inform the AD Team.

If you want to do a ritual or a prayer that you think is important that an AD is present and cannot read later please give Alli at least at 15-30 min warning.

If you would like to earn crps and you donated items to someone who can yay or ney you. Please ensure to follow up with an email to the person you gave them to aka AD if you handed me something or agreed to make something etc.
Fri, Jun 09, 2017, Continue reading at the source

(more news…)

May 2015 meal plan

Friday Night: Stuffed Pepper Soup Saturday Morning: Pancakes with a variety of Toppings (Berries, Bearnana, Whipped Creme Etc) Saturday Lunch: Sandwich Bar Saturday Dinner: Taco Bar Veggie Option – TVP Taco “Meat” Bearnana cream pie Sunday Breakfast: Variety of Fresh … Continue reading