Epoch is a live-action roleplaying game set in an apocalyptic time of swords and sorcery. It is a world of warriors, bandits, mages, alchemists, and mystics. The Epoch rules allow for any profession or combination of professions, so the players have total freedom when creating a character.
Dice, cards and hand gestures are never used to determine the outcome of a situation, but rather the players’ own abilities — enhanced by rules in the game. Players really have to fight, hide, and throw spells when playing their characters.
Epoch is a safe, full contact game. Combat is played out with foam-padded weapons, better known as “boffer weapons”. Spells are represented by small throwing bean bags known as “mana”. Even fists are represented by a section of foam tubing.
Epoch uses costumes and huge puppets to represent exotic people, fearsome monsters and bizarre creatures, some of which are operated by two or more cast members!
As stated in the Charter, found on the Epoch Toronto Foundation website under Governance, located at:
Here is a list of current Officer Positions and their description within Bi-Law #1
This position required the individual to log all players into an event when they arrive on site. The Logistics Officer is expected to keep all information about players' characters confidential. The Logistics Officer reports only to the EPOCH Toronto Club President when issues arise that involve investigating a player's character. The Club President is not permitted access to the logistics files but the Logistics Officer is expected to reference a player's file and answer all questions the Club President may have without showing them the character file. Between events the Logistics Officer will update each player's file on a database.
Food Officer (Official title for Meal Plan Officer)
The Food Officer prepares and publishes a meal plan for each event and is responsible for arranging for the purchase of all food for the event. The Food Officer is responsible for arranging for meals to be prepared in advance of an event where necessary. The Food Officer is responsible for arranging the preparation of all meals while on site and for cleaning any cookware used in the preparation of the meals. The Food Officer is not expected to do these chores themselves but will have a CRP budget to reward volunteers. The Food Officer or volunteers in their service are not to wash the dishes of any individual not on the club's meal plan.
The Safety Officer is responsible for the safe conduct of all players on site. The Safety Officer is also responsible for ensuring that all items brought onto site (specifically weapons and armour) are safe for use in game.
The Medical Officer is responsible for seeing that any Member injured at an event receives prompt and appropriate medical attention. They are required to have First Aid experience, maintain a list of players' allergies and have on site at their disposal a first aid kit (supplied by the club).
The Games Facilitator ensures that the game begins at a reasonable time Friday night. They are also responsible for delegating the ‘chores' needed to be done Sunday in order for the site to be clean and ready to be inspected by the Scout Ranger. They can also be requested by the Food Officer to assign players to assist in the cleaning of the kitchen/dishes during an event.
This role involves the creation and transmission of information within the club and to the external world. The Communications Officer is also responsible for assisting with or devising promotions for internal and external club events. Internally, the Communications Officer is responsible for assisting in promoting club events to the Membership and for managing the organization and structure of the club message boards, ensuring that all the information on the site is easy to find and well communicated. Externally, the Communications Officer is responsible for transmitting messages from the Executive Board to the general public via the least expensive means possible and for assisting in the promotion of EPOCH Toronto events to the general public. Executive Board messages to be communicated may be requested to be verbatim or may be requested to be written and/or edited by the Communications Officer.
For questions, please contact the Executive Team.
In place of XP, players will receive XPackets from Epoch events. Each weekend event will reward a player with one XPacket that can be doubled-out to two XPackets by spending 6 CRPs. An event that does not take place over an entire weekend (such as a day mod, feast day or a convention) will reward a player with a single XPacket that cannot be doubled out.
An XPacket can be applied to any character possessed by the player and will reward a number of XP to the character depending on the amount of XP that the character currently has (prior to XPacket being applied). A character's deaths counts toward total XP, this means that if a character has 250XP but has lost 1 due to death (effectively putting them at 249), they would still be considered a 250XP character, and would earn XP at a value of 5 XP per XPacket.
An XPacket can be applied to a character at any time after the event in which the XPacket has been obtained (including during an event) this means that if a character has died, and does not have any XP on their sheet, a previous XPacket can be applied, and all or a portion of the XP from that packet can be used to pay off the character's death. A single XPacket can only be applied to a single character, you cannot split an XPacket between characters.
Amount of XP on a character before XPacket is applied
Value of Packet
This will allow a diminishing return in XP, allowing newer characters to grow faster than older characters, while still allowing older characters to grow if the player wishes, without causing a character to grow too powerful without an extremely large amount of time put into the character. This will help balance encounters, and help newer characters feel less useless
The following items will be put up at the auction. The descriptions of what the items do will remain a mystery until Sunday. ooooOOOOOooooo
Core Mana Lot
Cloud Mana Lot
Cosmic Mana Lot
Infinite Wisdom: A purple sphere with slowly changing purple mist inside
Diamond Edge: A honing stone to be applied to a weapon
Crystal of Focus: A strange crystal, set in a necklace
Glamoured Steel: An enchantment to be placed on a hat
Touch of Grace: A broach with a picture of an animal
Cloudskimmer Feather: A bracelet with ornate feather charms
Octopus Band: a braided, metal bracelet
Slippery Salve: A small jar, filled with an oily substance
Tattoo Of Truth: A special ink which, when tattooed on the face of somebody, imbues them with the powers of truth
Coward's Bane: A bell engraved with a frowning mask face
Coward's Boon: A set of small bells, held together with a smiling face mask
Silver Tongue Amulet: a silver necklace, ending in a statue of an owl
Idol Hands: These small, clay hands, held together as if in prayer have a magical aura.
Spirit Sprite: This sprite is a fantastical looking little creature that is bonded to one person
Pet Rock: It's a rock...
Cosmic Heart: The small blue jewel set in this ring emanates a soft white light from within
Styptic Agent: This is a magical bottle filled with a thick, light pink liquid
Essence of Mutan: A tube, filled with a softly shimmering rainbow liquid
Cataclysm Catalist: A jar filled with small red stones which seem to replenish as they are removed. Each stone seems to pulse with power
Earthen Divide: A dull red rope with an earthy smell
Chameleon Wisp: A ring set with a red stone that seems to shift in texture while emitting a soft white light
Your executive team has been hard at work addressing concerns players have raised in our game. It is our goal to make players as comfortable as possible in our game environment. This post is regarding one concern that has been brought to our attention more than once. This regards land ownership. Please see our changes and clarifications to owning land, camp sites and building inside Carreg Wynn and the surrounding areas.
Reasoning: It has come to our attention that PC owners of building, or described large locations (on site or off site) have been abusing their powers as owners. For example, banning people from the Inn, or Scholar's Hall. This is technically not allowed, as these are public spaces on site. Additionally, it came to our attention players were not feeling comfortable in public spaces because of building owners. We feel this change can both allow for player involvement in addition to accountability for unethical or unsafe actions. As for the off site ownership, conflict seems to have grown to the point where traditional PC rp has been unable to rectify the solution. Thus our (Epoch Executives) involvement was requested.
There are a few categories we addressed:
1. Owning buildings on site
2. Owning Carreg Wynn; the town
3. Owning land in Carreg Wynn (camp sites, locations)
4. Owning land close yet outside of Carreg Wynn
These were the conclusions we came to:
1. PCs can no longer own buildings. However, we do recognize that someone (PC) needs to make sure no building is overbooked for bunks. A compromised system of Landowner (NPC) and Carreg Wynn representative (PC) has been agreed upon. For example: Jarred, Goblin King's Daughter owns the Inn, they have chosen Steve (PC) to run the Inn in their absence. In game, Steve runs the Inn, Out of Game, Jim (oog person name) only has the responsibility of tracking bunk reservations. The Landowner (NPC) owns the building while the PC representative is responsible for compiling a list of bunk reservations. They may not however pick and choose who gets to sleep there. Building representative is not responsible for building decorations. It is not the representative's responsibility to be part of meal plan.
We request this be the structure going forward. This is specifically for the Inn, Scholars Hall and Enclave. With this structure in place, PCs who choose to, or are chosen (by the Landowner (NPC)) to run buildings are accountable to the Landowner (NPC). If you have any issues or concerns with the building's representative, please contact an executive. Similarly, a representative should contact an executive if they have a problem with someone booking a space in the building they are representing.
At this point, ADs have creative freedom to establish identities of NPC landlords for the Scholar's Hall and Enclave. If you your PC has a strong connection, or oog you are comfortable managing the building's sleeping arrangements please contact the AD to establish your PC position as representative. RP is subject to AD digression.
2. No one person or group can claim ownership of Carreg Wynn. By nature of being an open town, this is an impossibility. Carreg Wynn is open to all NPCs, and PCs, regardless of species, religion, and so on.
3. Players may defend, and own their campsites provided their locations are rep'd and are a reasonable size. PCs must be in game to protect their site at game. For example: Steve reps the Squirrel Hut, because of this rep, they can claim ownership of this location. The location, meaning the hut, picnic table outside, and fire pit space. They cannot lay claim to the road. If they are not at the site and the location is not rep'd the hut is now free game.
Relationship to Sacred Spaces: If there is a Champion, that Champion is the representative, for that elemental, or religious space. The Landlord (NPC) for that space is that locations religious/elemental deity.
4. Owning land close yet outside of Carreg Wynn can be done provided it is in a small quantity, described and consistent. For example; farms. Steve has made connections with a local farm and through rp now owns it. Provided there is a regular correspondence between Steve and the AD for farm maintenance, they own the farm. Land ownership outside of Carreg Wynn must be made open and obvious to all PCs. Land ownership larger than a farm, single forest or equivalent is deemed too much and unfair. For example, local bee keepers can claim to own a single forest, or wildflower field, not all the land/forest/fields a day's walk outside of Carreg Wynn. A single forest, like the West Wood outside of Carreg Wynn or the Wildflower Grove to the South (just creative naming) can be owned. Bee keepers, or another other large group who own land must be made obvious to all other players.
Please contact the AD for outside of Carreg Wynn land ownership. This is requested to be done as soon as possible. When contacting the AD please provide:
1) A description of the land you wish to own, or currently lay claim to own. Example: A field of wild flowers,
2) Name of the Location. Example: Blue Bell Grove
3) Size: 300 hectares (apparently this is the average size of a farm in Canada)
4) Walking distance, and compass direction to Carreg. Example: 3 Hour walk, South West of Carreg Wynn.
5) How it is you have come to own this land: Example bought it from Steve the local farmer for 50 gold
6) How you propose to establish general upkeep of the area: Example visit it once a month, for a general patrol, maybe hire a local to tend to my bee hives in my absence. Check to see if any of the flowers are deceased or wilting. (The use of lifeskills may be requested by AD)
Please Note: The building in game referred to as ‘Frost Hut' is an OOG location. It is not a place on site for land ownership.
Please contact myself or the Executive Team, here, through forum message or through email if you have any questions, clarifications or comments.
The 2017 Epoch Toronto Executive Team
The November event will be from November 17th to November 19th at Woodland Trails Scout Camp Big Pine Lodge (the location where we had the Stillwater event and the Demon Bar event)
The cut off for submissions will be October 11th, and I'll make the announcement at the October event
For your submission, please send an email to firstname.lastname@example.org with the following information:
1. Your team
2. Any cast you may already have
3. List of expenses that may be required for your event (props, costumes, etc)
4. The elevator pitch of your season's plot (including possible intended conclusions)
5. World lore changes (if any).
6. Any experience with running events if any. If you have none, don't let this discourage you, winter events are a great way to get first time experience with running events
7. Aside from all those reasons, why should I pick your team over another team
As always, feel free to message me with any questions or concerns you may have.
Thanks very much, I look forward to the applications
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